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Do you hate wish-lists too?
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<blockquote data-quote="d2OKC" data-source="post: 5711185" data-attributes="member: 97351"><p>I use a wishlist, but I don't let them decide exactly what they get. </p><p> </p><p>What I've done (and I'll admit, I haven't read the entire thread, so please to forgive me if this has already been mentioned) is create a deck of cards with items they want. They are currently 18th level, so the deck consists of items from level 17-20. Each player chose two items at each level and then I added in two items for each level (mostly wondrous items, or things that are a little more niche than magic weapons, implements, etc.). Whenever they complete an encounter that would award them treasure, I just have them draw a card from the deck. </p><p> </p><p>Sometimes they get an item that is useful (though, they have no control over which one it is) and sometimes they get one that isn't so obviously useful, but they still occasionally get items they enjoy. They don't feel like I'm cheating them out of items (because they are the ones drawing the cards, not me), and I don't feel like they're abusing the wishlist idea, because they aren't in complete control over which items they get either.</p><p> </p><p>When they create their wishlists, they can't make them out of perfect "sets" of items, because they never know which ones they will or won't get. They just find items that sound cool to them.</p><p> </p><p>-Edit for typo-</p></blockquote><p></p>
[QUOTE="d2OKC, post: 5711185, member: 97351"] I use a wishlist, but I don't let them decide exactly what they get. What I've done (and I'll admit, I haven't read the entire thread, so please to forgive me if this has already been mentioned) is create a deck of cards with items they want. They are currently 18th level, so the deck consists of items from level 17-20. Each player chose two items at each level and then I added in two items for each level (mostly wondrous items, or things that are a little more niche than magic weapons, implements, etc.). Whenever they complete an encounter that would award them treasure, I just have them draw a card from the deck. Sometimes they get an item that is useful (though, they have no control over which one it is) and sometimes they get one that isn't so obviously useful, but they still occasionally get items they enjoy. They don't feel like I'm cheating them out of items (because they are the ones drawing the cards, not me), and I don't feel like they're abusing the wishlist idea, because they aren't in complete control over which items they get either. When they create their wishlists, they can't make them out of perfect "sets" of items, because they never know which ones they will or won't get. They just find items that sound cool to them. -Edit for typo- [/QUOTE]
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