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Do you hate wish-lists too?
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<blockquote data-quote="Major Moab" data-source="post: 5711249" data-attributes="member: 6677003"><p>OK, so, after reading through the thread, I am unsure as to what "wish-list" refers to. But I have a pair of definitions I will answer to:</p><p></p><p>Wish-lists are a collection of items the players want or demand: I see no problem with this PROVIDED the characters are willing to play it into the game. Hence, the player says, "I want a Chainsaw of Bloody Dismemberment." The player is then responsible for trying to use downtime to research the last known place for the item, convincing the party that it is a worthwhile goal for the entire group and making arrangements for acquisition. I think this is fine, and it shows proactive characters/players. S/He can't be upset when the next dungeon they wander into doesn't have one. That is, simply put, a whiny butt player, and I don't really have time to play with them.</p><p>Simply put, it is not the responsibility of the DM to cater to the whims of the player's, it is the responsibility of the player to make a story in conjunction with the DM.</p><p></p><p>Second definition: Wish-List is a compilation of events the player would like to see his character involved in. This is almost completely opposite of the first. I believe a DM SHOULD try to create these events, as no one wants to read a book that has nothing interesting in it for them. Example: "I want opportunities to show off my character's agility and acrobatic skill." The DM should provide those opportunities. If I don't bother to take them, the DM should not feel responsible for making them appear as often. If I choose not to tight rope walk across the chasm, the DM doesn't need to fulfill it in the future. I guess simply put, The DM should attempt to make the game interesting by acknowledging this wishlist, but shouldn't be bound to it.</p><p></p><p>Thanks for your time.</p></blockquote><p></p>
[QUOTE="Major Moab, post: 5711249, member: 6677003"] OK, so, after reading through the thread, I am unsure as to what "wish-list" refers to. But I have a pair of definitions I will answer to: Wish-lists are a collection of items the players want or demand: I see no problem with this PROVIDED the characters are willing to play it into the game. Hence, the player says, "I want a Chainsaw of Bloody Dismemberment." The player is then responsible for trying to use downtime to research the last known place for the item, convincing the party that it is a worthwhile goal for the entire group and making arrangements for acquisition. I think this is fine, and it shows proactive characters/players. S/He can't be upset when the next dungeon they wander into doesn't have one. That is, simply put, a whiny butt player, and I don't really have time to play with them. Simply put, it is not the responsibility of the DM to cater to the whims of the player's, it is the responsibility of the player to make a story in conjunction with the DM. Second definition: Wish-List is a compilation of events the player would like to see his character involved in. This is almost completely opposite of the first. I believe a DM SHOULD try to create these events, as no one wants to read a book that has nothing interesting in it for them. Example: "I want opportunities to show off my character's agility and acrobatic skill." The DM should provide those opportunities. If I don't bother to take them, the DM should not feel responsible for making them appear as often. If I choose not to tight rope walk across the chasm, the DM doesn't need to fulfill it in the future. I guess simply put, The DM should attempt to make the game interesting by acknowledging this wishlist, but shouldn't be bound to it. Thanks for your time. [/QUOTE]
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