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General Tabletop Discussion
*TTRPGs General
Do you have a balanced party?
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<blockquote data-quote="shilsen" data-source="post: 3032713" data-attributes="member: 198"><p>Game I DM:</p><p></p><p>Human Wizard</p><p>Shifter Druid</p><p>Warforged Ftr/Scout</p><p>Human Clr/Paladin</p><p>Orc Druid (variant, with barbarian aspects)</p><p></p><p>So only really 1 of the iconic 4 classes, but they're pretty balanced. The wizard happens to be a alienist with some UA options to make him an uber-summoner, so they're horribly powerful in melee. The two druids and the paladin/cleric take care of healing easily enough. No trapspringer, but I don't use traps often and this party can usually walk through, take the damage and carry on. The one place where they're abysmal is social skills, with literally nothing between the paladin's +20 diplomacy and everyone else (wizard at Cha 10, is the next most charismatic).</p><p></p><p>I'd call them pretty balanced. Especially in comparison to the party in another game where I'm a player:</p><p></p><p>Human Monk/Samurai </p><p>Human Ftr/Ranger (archer)</p><p>Human Marshal/Wizard (variant)</p><p>Faen Magister</p><p>Human Shugenja</p><p></p><p>And the samurai's often not there, which means that though we have a great spellcasting back line, we have a front line consisting of an archer. The shugenja (my PC) isn't as good as a dedicated cleric healer, but makes do. No trapspringer. Good social skills, between the samurai (high honorable social skills) and my shugenja (high dishonorable social skills).</p><p></p><p>Most unbalanced party I've ever been part of, but we get by, usually by letting the bad guys distract themselves beating the crap out of the archer (Rackhir) and then blasting them into oblivion.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3032713, member: 198"] Game I DM: Human Wizard Shifter Druid Warforged Ftr/Scout Human Clr/Paladin Orc Druid (variant, with barbarian aspects) So only really 1 of the iconic 4 classes, but they're pretty balanced. The wizard happens to be a alienist with some UA options to make him an uber-summoner, so they're horribly powerful in melee. The two druids and the paladin/cleric take care of healing easily enough. No trapspringer, but I don't use traps often and this party can usually walk through, take the damage and carry on. The one place where they're abysmal is social skills, with literally nothing between the paladin's +20 diplomacy and everyone else (wizard at Cha 10, is the next most charismatic). I'd call them pretty balanced. Especially in comparison to the party in another game where I'm a player: Human Monk/Samurai Human Ftr/Ranger (archer) Human Marshal/Wizard (variant) Faen Magister Human Shugenja And the samurai's often not there, which means that though we have a great spellcasting back line, we have a front line consisting of an archer. The shugenja (my PC) isn't as good as a dedicated cleric healer, but makes do. No trapspringer. Good social skills, between the samurai (high honorable social skills) and my shugenja (high dishonorable social skills). Most unbalanced party I've ever been part of, but we get by, usually by letting the bad guys distract themselves beating the crap out of the archer (Rackhir) and then blasting them into oblivion. [/QUOTE]
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