Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you have a default TTRPG gaming mode?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9307705" data-attributes="member: 85870"><p>My current default mode is what I'd call "flexi-trad narrative", heavily influenced from <em>Ironsworn</em> and <em>Genesys</em>, where there is a GM, but with a broad, open view around players contributing / adding to a game's fictional state, both at an immediate and meta / worldbuilding level. I am fully comfortable embracing "quantum gamestate" mechanics and fully expect to use them at various points in play--whether as a GM, player, or co-operative player (consensus GM-ing by all players as evinced in <em>Ironsworn</em>'s co-op mode).</p><p></p><p>Though I haven't tried the playtest yet, I expect <em>Daggerheart </em>to sit pretty solidly within my current Venn diagram of "Stuff Innerdude likes." </p><p></p><p>Even if I were to now GM systems generally entrenched in "traditional" gameplay styles, I would port over numerous gameplay artifacts. </p><p></p><p>Prior to playing <em>Dungeon World </em>in 2018, <em>Ironsworn</em> in 2021, and FFG Star Wars / Genesys in 2020 and 2022, I would have strongly identified as a fairly rigid "traditional" GM + player, and would have had a difficult time fully articulating what anything outside a "traditional" play mindset even looked like. Or, perhaps I might have been able to articulate it in theory, while having no real mental model or conception of how it would work "in the real world." </p><p></p><p>My current philosophy is that I prefer my current "flexi-trad narrative" mode over any others as a GM, but will happily play in "trad," full-on narrative or "Story Now," or almost anything in between if the premise sounds fun.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9307705, member: 85870"] My current default mode is what I'd call "flexi-trad narrative", heavily influenced from [I]Ironsworn[/I] and [I]Genesys[/I], where there is a GM, but with a broad, open view around players contributing / adding to a game's fictional state, both at an immediate and meta / worldbuilding level. I am fully comfortable embracing "quantum gamestate" mechanics and fully expect to use them at various points in play--whether as a GM, player, or co-operative player (consensus GM-ing by all players as evinced in [I]Ironsworn[/I]'s co-op mode). Though I haven't tried the playtest yet, I expect [I]Daggerheart [/I]to sit pretty solidly within my current Venn diagram of "Stuff Innerdude likes." Even if I were to now GM systems generally entrenched in "traditional" gameplay styles, I would port over numerous gameplay artifacts. Prior to playing [I]Dungeon World [/I]in 2018, [I]Ironsworn[/I] in 2021, and FFG Star Wars / Genesys in 2020 and 2022, I would have strongly identified as a fairly rigid "traditional" GM + player, and would have had a difficult time fully articulating what anything outside a "traditional" play mindset even looked like. Or, perhaps I might have been able to articulate it in theory, while having no real mental model or conception of how it would work "in the real world." My current philosophy is that I prefer my current "flexi-trad narrative" mode over any others as a GM, but will happily play in "trad," full-on narrative or "Story Now," or almost anything in between if the premise sounds fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you have a default TTRPG gaming mode?
Top