Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Do you have a "litmus test" setting for generic rule sets?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9887971" data-attributes="member: 6799660"><p>If the goal is to stress-test the adaptability of a generic system, any one setting won't work. If you want to stress-test whether it has necessary components (and whether the components at least feel good to play with), I might suggest one that has shown up in discussion recently: <a href="https://www.enworld.org/threads/shadowrun-deserves-better.718577/" target="_blank">Shadowrun</a>.</p><p></p><p>The game has:</p><ul> <li data-xf-list-type="ul">combat</li> <li data-xf-list-type="ul">complex social interactions</li> <li data-xf-list-type="ul">differing character types that are each supposed to be valuable play options</li> <li data-xf-list-type="ul">equipment that is meaningful, and also purchasable</li> <li data-xf-list-type="ul">heist-like activities</li> <li data-xf-list-type="ul">magic</li> <li data-xf-list-type="ul">modular character options outside of basic career/class abilities (cyberware)</li> <li data-xf-list-type="ul">skills (that actually get used)</li> <li data-xf-list-type="ul">social connections</li> <li data-xf-list-type="ul">some form of non-combat action with complex resolution that only some players will be interested in (netrunning)</li> <li data-xf-list-type="ul">vehicles (admittedly not spaceships or tanks)</li> </ul><p>If you ran (or even just imagined running) Shadowrun with a proposed system, and it didn't work, it'd probably have a worse time with a bunch of others. If a vehicle chases is boring or has no variance in outcome, some game with tank or mecha or spacefighters is unlikely to work well. If managing stealth or perception skills for a Shadowrun run lead to unclear outcomes (or the players feel that their perception-focused character doesn't actually excel at that job) then it'll be worse in a CoC game. And so on.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9887971, member: 6799660"] If the goal is to stress-test the adaptability of a generic system, any one setting won't work. If you want to stress-test whether it has necessary components (and whether the components at least feel good to play with), I might suggest one that has shown up in discussion recently: [URL='https://www.enworld.org/threads/shadowrun-deserves-better.718577/']Shadowrun[/URL]. The game has: [LIST] [*]combat [*]complex social interactions [*]differing character types that are each supposed to be valuable play options [*]equipment that is meaningful, and also purchasable [*]heist-like activities [*]magic [*]modular character options outside of basic career/class abilities (cyberware) [*]skills (that actually get used) [*]social connections [*]some form of non-combat action with complex resolution that only some players will be interested in (netrunning) [*]vehicles (admittedly not spaceships or tanks) [/LIST] If you ran (or even just imagined running) Shadowrun with a proposed system, and it didn't work, it'd probably have a worse time with a bunch of others. If a vehicle chases is boring or has no variance in outcome, some game with tank or mecha or spacefighters is unlikely to work well. If managing stealth or perception skills for a Shadowrun run lead to unclear outcomes (or the players feel that their perception-focused character doesn't actually excel at that job) then it'll be worse in a CoC game. And so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you have a "litmus test" setting for generic rule sets?
Top