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Do you have a "litmus test" setting for generic rule sets?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9888682" data-attributes="member: 19675"><p>For me, the main questions I ask:</p><p></p><p>1) how easy is it for me to design interesting, fun PCs of different kinds?</p><p></p><p>2) how does it compare to HERO?</p><p></p><p>3) how does it compare to GURPS?</p><p></p><p>Context: HERO is my favorite RPG system; GURPS is the toolbox system I’ve found to be popular with the biggest number of groups I’ve been part of. So I have a lot of hands-on experiences with each, meaning I can get pretty creative with PC design.</p><p></p><p>Of the systems I’ve added to my arsenal this century:</p><p></p><p>1) Mutants & Masterminds has come closest to being as flexible & useful to me as HERO.</p><p></p><p>2) I’ve perceived Cypher as being damn flexible and relatively rules light, so it has a lot of potential </p><p></p><p>3) I feel quite strongly that D&D 4Ed shouldn’t have supplanted 3.5Ed. Instead it should have been designed from Day 1 as a classless toolbox system. It has <em>great</em> bones for that, IMHO, and it was somewhat hobbled by adapting its mechanisms to fit (or slaughter) D&D sacred cows.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9888682, member: 19675"] For me, the main questions I ask: 1) how easy is it for me to design interesting, fun PCs of different kinds? 2) how does it compare to HERO? 3) how does it compare to GURPS? Context: HERO is my favorite RPG system; GURPS is the toolbox system I’ve found to be popular with the biggest number of groups I’ve been part of. So I have a lot of hands-on experiences with each, meaning I can get pretty creative with PC design. Of the systems I’ve added to my arsenal this century: 1) Mutants & Masterminds has come closest to being as flexible & useful to me as HERO. 2) I’ve perceived Cypher as being damn flexible and relatively rules light, so it has a lot of potential 3) I feel quite strongly that D&D 4Ed shouldn’t have supplanted 3.5Ed. Instead it should have been designed from Day 1 as a classless toolbox system. It has [I]great[/I] bones for that, IMHO, and it was somewhat hobbled by adapting its mechanisms to fit (or slaughter) D&D sacred cows. [/QUOTE]
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Do you have a "litmus test" setting for generic rule sets?
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