Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you have a "litmus test" setting for generic rule sets?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9889121" data-attributes="member: 4534"><p>The overwhelming amount of detail was the primary complaint my players had the last time I ran a GURPS campaign. "There's a skill for dropping?" That was back around 2005 or so. </p><p></p><p></p><p>I actually think GURPS is arguably the best universal game system written to date. I cut my teeth on 3rd edition back in the late '80s, I played it before I played AD&D (the first time I ran through Ravenloft it was using GURPS), and I owned a plethora of GURPS books back in the day. I loved GURPS so much I even owned GURPS Ice Age. Who in their right mind bought GURPS Ice Age? I did because I loved GURPS. </p><p></p><p>But I'm one of those mutants who has no problem pointing out the flaws of the games he loves. When people complain that Savage Words is swingy I can't help but agree. It doesn't stop me from having fun playing but their complaint is valid. Likewise many of the complaints I hear about GURPS are also valid. As to why popularity matters, I can't help but think that's obvious. The more popular a game is the easier it is to find other people who want to play it. </p><p></p><p>There might come a day when GURPS comes back into vogue. I'm picturing some sort of hipster GM with a 19th century mustache wearing a dark waistcoat (preferrably in tweed), a nice white shirt with sleeve garters, and maybe even a Belfry Bowler Derby offering to concoct an artisnal campaign suited to your specific interest using GURPS.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9889121, member: 4534"] The overwhelming amount of detail was the primary complaint my players had the last time I ran a GURPS campaign. "There's a skill for dropping?" That was back around 2005 or so. I actually think GURPS is arguably the best universal game system written to date. I cut my teeth on 3rd edition back in the late '80s, I played it before I played AD&D (the first time I ran through Ravenloft it was using GURPS), and I owned a plethora of GURPS books back in the day. I loved GURPS so much I even owned GURPS Ice Age. Who in their right mind bought GURPS Ice Age? I did because I loved GURPS. But I'm one of those mutants who has no problem pointing out the flaws of the games he loves. When people complain that Savage Words is swingy I can't help but agree. It doesn't stop me from having fun playing but their complaint is valid. Likewise many of the complaints I hear about GURPS are also valid. As to why popularity matters, I can't help but think that's obvious. The more popular a game is the easier it is to find other people who want to play it. There might come a day when GURPS comes back into vogue. I'm picturing some sort of hipster GM with a 19th century mustache wearing a dark waistcoat (preferrably in tweed), a nice white shirt with sleeve garters, and maybe even a Belfry Bowler Derby offering to concoct an artisnal campaign suited to your specific interest using GURPS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you have a "litmus test" setting for generic rule sets?
Top