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Do you have a "litmus test" setting for generic rule sets?
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<blockquote data-quote="SableWyvern" data-source="post: 9890429" data-attributes="member: 1008"><p>None? I've already stated at least once, possibly twice, in this thread, that I treat all RPGs as toolkits, and have maintained that position throughout. In any event, this is <em>also a </em>question that is a distraction from what I'm actually addressing.</p><p></p><p>[USER=205]@TwoSix[/USER] stated:</p><p></p><p></p><p>You seemed to disagree, and seem to be suggesting it's not possible for D&D stating that:</p><p></p><p></p><p>I note that [USER=205]@TwoSix[/USER] never actual said it was <em>easy</em>, just that it could be done, so there is already some strawmanning here, as you what you are arguing against isn't quite the same as what [USER=205]@TwoSix[/USER] actually said. In any event, "easy" is relative. Was making Star Wars d20 or Stars Without Number easy? How about in comparison to making GURPS or Savage Worlds? Is making any good game typically easy? Why does it matter?</p><p></p><p>You then referenced the fact that Traveller chose a different path forward, which feels like a complete non-sequitur to me. Given the context, there seems to be an implication that since Traveller did this, the d20 mechanics can't be made generic, but I have no clue how you get from here to there.</p><p></p><p>Parmandur then commented that, despite the fact that the core d20 combat mechanics might not seem ideal for modern fire combat, they've still be used for it, which seems to prove the original point.</p><p></p><p></p><p></p><p>You then asked [USER=6780330]@Parmandur[/USER]:</p><p></p><p>So you're now asking [USER=6780330]@Parmandur[/USER] to defend a point they didn't make. As I initially pointed out, they said it can be <em>made </em>generic, not that it <em>is </em>generic. I'm starting to realise it's probably not goal post shifting, so much as it it's subtle strawmanning that's going on.</p><p></p><p>And then, finally, when I suggest you're shifting goal posts, you ask me to provide you the names of RPGs that can't be made generic, as if I've been arguing such a thing exists. As I have not been making that argument this, again, appears to be a strawman.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9890429, member: 1008"] None? I've already stated at least once, possibly twice, in this thread, that I treat all RPGs as toolkits, and have maintained that position throughout. In any event, this is [I]also a [/I]question that is a distraction from what I'm actually addressing. [USER=205]@TwoSix[/USER] stated: You seemed to disagree, and seem to be suggesting it's not possible for D&D stating that: I note that [USER=205]@TwoSix[/USER] never actual said it was [I]easy[/I], just that it could be done, so there is already some strawmanning here, as you what you are arguing against isn't quite the same as what [USER=205]@TwoSix[/USER] actually said. In any event, "easy" is relative. Was making Star Wars d20 or Stars Without Number easy? How about in comparison to making GURPS or Savage Worlds? Is making any good game typically easy? Why does it matter? You then referenced the fact that Traveller chose a different path forward, which feels like a complete non-sequitur to me. Given the context, there seems to be an implication that since Traveller did this, the d20 mechanics can't be made generic, but I have no clue how you get from here to there. Parmandur then commented that, despite the fact that the core d20 combat mechanics might not seem ideal for modern fire combat, they've still be used for it, which seems to prove the original point. You then asked [USER=6780330]@Parmandur[/USER]: So you're now asking [USER=6780330]@Parmandur[/USER] to defend a point they didn't make. As I initially pointed out, they said it can be [I]made [/I]generic, not that it [I]is [/I]generic. I'm starting to realise it's probably not goal post shifting, so much as it it's subtle strawmanning that's going on. And then, finally, when I suggest you're shifting goal posts, you ask me to provide you the names of RPGs that can't be made generic, as if I've been arguing such a thing exists. As I have not been making that argument this, again, appears to be a strawman. [/QUOTE]
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