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<blockquote data-quote="sniffles" data-source="post: 2481561" data-attributes="member: 30035"><p>We actually have two of those in one campaign, although neither of them ask the rest of us for suggestions when it's their turn. They just say "What?" when the GM calls on them, and then they stare at the minis on the mat and try to figure out what's going on. </p><p> </p><p>Player #1 is often either reading over his character sheets for other campaigns (he carries them all in one thick binder), or muttering suggestions to the player next to him, who wishes he would shut up. Once he figures out what's happening he usually does something lame like cast 'mage armor' on himself and then does nothing else. He leaves early every session, and his PC usually does more useful stuff as a NPC after the player's gone than he ever does in-character. :\ </p><p> </p><p>Player #2 of the Inattentive Duo is usually reading a book or making notes for a campaign he's running. He's in another campaign in which his PC is the star of the show, so he finds it boring to be in a game in which his PC is just one of the gang. We've also come to the realization that this guy has Short Campaign Syndrome - anything he's involved in for more than a year, whether as player or GM, becomes dull to him and he wants a change. :\ </p><p> </p><p>Unfortunately, both players are good friends of all of the group, in addition to Player #1 being a GM of the largest number of ongoing campaigns. No one wants to offend them by kicking them out of the game. To make matters worse, Player 2 comes with his wife, who's a good player, and if he drops out she'll go too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2481561, member: 30035"] We actually have two of those in one campaign, although neither of them ask the rest of us for suggestions when it's their turn. They just say "What?" when the GM calls on them, and then they stare at the minis on the mat and try to figure out what's going on. Player #1 is often either reading over his character sheets for other campaigns (he carries them all in one thick binder), or muttering suggestions to the player next to him, who wishes he would shut up. Once he figures out what's happening he usually does something lame like cast 'mage armor' on himself and then does nothing else. He leaves early every session, and his PC usually does more useful stuff as a NPC after the player's gone than he ever does in-character. :\ Player #2 of the Inattentive Duo is usually reading a book or making notes for a campaign he's running. He's in another campaign in which his PC is the star of the show, so he finds it boring to be in a game in which his PC is just one of the gang. We've also come to the realization that this guy has Short Campaign Syndrome - anything he's involved in for more than a year, whether as player or GM, becomes dull to him and he wants a change. :\ Unfortunately, both players are good friends of all of the group, in addition to Player #1 being a GM of the largest number of ongoing campaigns. No one wants to offend them by kicking them out of the game. To make matters worse, Player 2 comes with his wife, who's a good player, and if he drops out she'll go too. :( [/QUOTE]
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