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Do you have any class? The class discussion thread (Paladins and Warlocks and Clerics, OH MY!!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7821280" data-attributes="member: 6802378"><p>The keys of a base class are:</p><p></p><p>- Right balance of power, of course.</p><p></p><p>- Fun gameplay. If class features are useful but boring then players will not want to play with this. For example the psychic enervation by the psionic wilder class wasn't very popular. In the Pathfinder there were options about this.</p><p></p><p>- Interesting background. A class is like cosplay or Halloween costume, or clothings by a certain urban tribe. It needs its own mark of identity. The soulborn and the incarnate from Magic of Incarnum were too similar to the paladin, with powers too linked with the alignments. </p><p></p><p>---</p><p></p><p>I imagine samurai and ninja as base classes with martial maneuvers (let's see "Tome of Battle: Book of the Nine Swords") with ki power source. Some vestiges would give different types of powers as psionic, incarnum soulmelds or ki martial maneuvers</p><p></p><p>I miss the binders and the pacts with vestiges. I imagine the pact magic like a mini advance/prestige class everyday you could play a different one. </p><p></p><p>Favored souls now are a subclass, but there was a great potential as hook to create stories about conflicts and love-hate relations with the rest of divine spellcasters. I imagine them with subclasses like a softer version of monster templates (half-dragon, half-fey, half-celestial, half-infernal, half-elemental, pseudonatural, half-troll).</p><p></p><p>If wizards are power by study and sorcerer by training innate talent (like elite athletes or artists) the warlocks is the power by the astuteness, negotiation and logrolling. I don't like classes about buffer and nerfer powers because their are too boring as characters in the fiction adaptation. I would rather buff-breakers (for example curses where enemies lose damage reduction). </p><p></p><p>* Sometimes I try to imagine a fantasy setting where there is an arm races between warmages(3.5 complete arcane) and gunslingers (pathfinder class) creating tricks against each other in the battlefield. Who would you hire as mercenaries if gunpowder is cheaper than magic wands, but easier to suffer sabotage? (Isn't it a challenge for your creativity?).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7821280, member: 6802378"] The keys of a base class are: - Right balance of power, of course. - Fun gameplay. If class features are useful but boring then players will not want to play with this. For example the psychic enervation by the psionic wilder class wasn't very popular. In the Pathfinder there were options about this. - Interesting background. A class is like cosplay or Halloween costume, or clothings by a certain urban tribe. It needs its own mark of identity. The soulborn and the incarnate from Magic of Incarnum were too similar to the paladin, with powers too linked with the alignments. --- I imagine samurai and ninja as base classes with martial maneuvers (let's see "Tome of Battle: Book of the Nine Swords") with ki power source. Some vestiges would give different types of powers as psionic, incarnum soulmelds or ki martial maneuvers I miss the binders and the pacts with vestiges. I imagine the pact magic like a mini advance/prestige class everyday you could play a different one. Favored souls now are a subclass, but there was a great potential as hook to create stories about conflicts and love-hate relations with the rest of divine spellcasters. I imagine them with subclasses like a softer version of monster templates (half-dragon, half-fey, half-celestial, half-infernal, half-elemental, pseudonatural, half-troll). If wizards are power by study and sorcerer by training innate talent (like elite athletes or artists) the warlocks is the power by the astuteness, negotiation and logrolling. I don't like classes about buffer and nerfer powers because their are too boring as characters in the fiction adaptation. I would rather buff-breakers (for example curses where enemies lose damage reduction). * Sometimes I try to imagine a fantasy setting where there is an arm races between warmages(3.5 complete arcane) and gunslingers (pathfinder class) creating tricks against each other in the battlefield. Who would you hire as mercenaries if gunpowder is cheaper than magic wands, but easier to suffer sabotage? (Isn't it a challenge for your creativity?). [/QUOTE]
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Do you have any class? The class discussion thread (Paladins and Warlocks and Clerics, OH MY!!
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