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General Tabletop Discussion
*Dungeons & Dragons
Do you have any class? The class discussion thread (Paladins and Warlocks and Clerics, OH MY!!
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<blockquote data-quote="Hussar" data-source="post: 7821904" data-attributes="member: 22779"><p>Or, folks could just let go of their preconceived notions and accept that paladin=Oath bound warrior of various flavors, same as Fighter=any non-magical fighty type or whatnot. Classes are broad, archetypes (or whatever, as each class has a class specific term for it) are narrow.</p><p></p><p></p><p></p><p>Kinda sorta. I mean, paladin was a sub-class of fighter, druid was subclass of cleric. So on and so forth. And, you didn't start as a base class and then move into a sub-class. You started as the sub-class. The class/subclass was just a way of organizing the classes. I mean, class/subclasses shared virtually no mechanics. They might have different Hit Dice (1e Rangers used d8), different XP tables, different casting progression, completely different spell lists, so on and so forth. </p><p></p><p>Now, Kit as Background, sure, I can totally see that. Heck, Primeval Thule expanded on Backgrounds to make them closer to 2e style kits where your background granted certain abilities based on character level. </p><p></p><p>But, really, no, I'm not seeing the similarities between 3e -> 4e -> 5e here as far as how class/subclass (by whatever moniker) works in 5e. 5e subclasses are pretty much full classes bolted onto the basic chassis of the base class. Sure, you could add a prestige class in 3e, but, it wasn't required or even expected. Sure, you got a path in 4e, but, these were far later - 11th and 21st level? 10th and 20th? - in the character's career. You were a Class first with a Path added on far later on down the road.</p><p></p><p>5e is the first edition to make class the least important part of your character. Your subclass is going to define that character far, far more than your class ever will.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7821904, member: 22779"] Or, folks could just let go of their preconceived notions and accept that paladin=Oath bound warrior of various flavors, same as Fighter=any non-magical fighty type or whatnot. Classes are broad, archetypes (or whatever, as each class has a class specific term for it) are narrow. Kinda sorta. I mean, paladin was a sub-class of fighter, druid was subclass of cleric. So on and so forth. And, you didn't start as a base class and then move into a sub-class. You started as the sub-class. The class/subclass was just a way of organizing the classes. I mean, class/subclasses shared virtually no mechanics. They might have different Hit Dice (1e Rangers used d8), different XP tables, different casting progression, completely different spell lists, so on and so forth. Now, Kit as Background, sure, I can totally see that. Heck, Primeval Thule expanded on Backgrounds to make them closer to 2e style kits where your background granted certain abilities based on character level. But, really, no, I'm not seeing the similarities between 3e -> 4e -> 5e here as far as how class/subclass (by whatever moniker) works in 5e. 5e subclasses are pretty much full classes bolted onto the basic chassis of the base class. Sure, you could add a prestige class in 3e, but, it wasn't required or even expected. Sure, you got a path in 4e, but, these were far later - 11th and 21st level? 10th and 20th? - in the character's career. You were a Class first with a Path added on far later on down the road. 5e is the first edition to make class the least important part of your character. Your subclass is going to define that character far, far more than your class ever will. [/QUOTE]
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Do you have any class? The class discussion thread (Paladins and Warlocks and Clerics, OH MY!!
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