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Do you have any class? The class discussion thread (Paladins and Warlocks and Clerics, OH MY!!
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<blockquote data-quote="ClaytonCross" data-source="post: 7821974" data-attributes="member: 6880599"><p>I like classes and I like class lore. However, I don't like holding classes to a party role so I have played warlock scouts and cleric tanks that have no healing spells. The point is that I actually think the lore is what makes a class a class and the ability to pick and choose subclasses, spells, feats, proficiencies, and stats gives you the ability to play it in any role you want. </p><p></p><p><strong>Most importantly</strong>, I feel the <strong>PLAYER Character is owned by the Player to include the lor</strong>e. If a warlock wants to play a "The Great Old One" patron saying that in the backstory the pact was made in inadvertently by reading the seal of expectance willingly but not know what it did... I am fine with that as back story even know its a player avoiding consequence of lore. I don't see this as the player cheating, I see it as the player defining how they want to play there character and upfront saying I want to be a warlock but I don't want to be controlled by a diety/Patron like I am a GM NPC playing the "warlock patron story" again... HOWEVER, they have to do this in the world of the GM so if they make this there backstory then say "I also want to muti-class paladin for smite that recharges on a short rest", the GM is in perfect right to say, "No. Atleast unless you can convince me of a back story reason your character would want this AND we play it out in game in place of the standard warlock patron complication. If you do so I will give you a chance depending on your effort and it will happen at the moment I call for the role. You can't hold leveling your current class to jump in as X level of the new class nor can you accept and complete the task to start gaining it after more levels of this class so you can get hat perfect 4 level interval and maximize your ASI/feats." The first class and writing your backstory within it is out of game player controlled, but moving forward, gaining levels, and mutil-classing are part of the story played in the GMs world under the GMs rule. So if the GM does not allow the Warlock/Cleric/Paladin/Druid multi-classes because of deity conflicts.... that's the GMs right. If the GM allows it with extenuating difficult or even easy circumstances … that's the GMs right. The same thing with Warforged, player says its a prototype with out a brain... ok, GM says it can't cast spells that do Psychic damage and because of the prototype changes healing spells are half as effective acting as thought the warforged has resistance to healing magic. </p><p></p><p>That's my take any way.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7821974, member: 6880599"] I like classes and I like class lore. However, I don't like holding classes to a party role so I have played warlock scouts and cleric tanks that have no healing spells. The point is that I actually think the lore is what makes a class a class and the ability to pick and choose subclasses, spells, feats, proficiencies, and stats gives you the ability to play it in any role you want. [B]Most importantly[/B], I feel the [B]PLAYER Character is owned by the Player to include the lor[/B]e. If a warlock wants to play a "The Great Old One" patron saying that in the backstory the pact was made in inadvertently by reading the seal of expectance willingly but not know what it did... I am fine with that as back story even know its a player avoiding consequence of lore. I don't see this as the player cheating, I see it as the player defining how they want to play there character and upfront saying I want to be a warlock but I don't want to be controlled by a diety/Patron like I am a GM NPC playing the "warlock patron story" again... HOWEVER, they have to do this in the world of the GM so if they make this there backstory then say "I also want to muti-class paladin for smite that recharges on a short rest", the GM is in perfect right to say, "No. Atleast unless you can convince me of a back story reason your character would want this AND we play it out in game in place of the standard warlock patron complication. If you do so I will give you a chance depending on your effort and it will happen at the moment I call for the role. You can't hold leveling your current class to jump in as X level of the new class nor can you accept and complete the task to start gaining it after more levels of this class so you can get hat perfect 4 level interval and maximize your ASI/feats." The first class and writing your backstory within it is out of game player controlled, but moving forward, gaining levels, and mutil-classing are part of the story played in the GMs world under the GMs rule. So if the GM does not allow the Warlock/Cleric/Paladin/Druid multi-classes because of deity conflicts.... that's the GMs right. If the GM allows it with extenuating difficult or even easy circumstances … that's the GMs right. The same thing with Warforged, player says its a prototype with out a brain... ok, GM says it can't cast spells that do Psychic damage and because of the prototype changes healing spells are half as effective acting as thought the warforged has resistance to healing magic. That's my take any way. [/QUOTE]
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