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Community
General Tabletop Discussion
*Dungeons & Dragons
Do you have any table rules regarding die rolls?
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<blockquote data-quote="John Quixote" data-source="post: 8511776" data-attributes="member: 694"><p>I concur with those who re-roll any cocked or off-the-table dice. I also prefer that my players not shotgun their dice across the table with projectile force (some players just can't seem to help that); lightly drop their dice onto the table in front of them so that only they can see the results; or use heavy metal dice at all if they're playing on my nice wooden table (regardless of the presence of mats and dice-trays).</p><p></p><p></p><p></p><p>I follow similar practices, except that I'm also inclined to announce any success–failure parameters to the table <em>before</em> rolling. There are almost no instances I can think of where it's beneficial to keep things like Armor Classes or hit point totals a secret from the players, so the moment a player commits to attacking a monster, I'll say something like, "Roll to hit Armor Class 7," and if they hit, I'll go ahead and give the monster's hp before the player rolls damage. I like to keep everything fair and above-board as much as possible, only rolling things like search and listen rolls behind the screen.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 8511776, member: 694"] I concur with those who re-roll any cocked or off-the-table dice. I also prefer that my players not shotgun their dice across the table with projectile force (some players just can't seem to help that); lightly drop their dice onto the table in front of them so that only they can see the results; or use heavy metal dice at all if they're playing on my nice wooden table (regardless of the presence of mats and dice-trays). I follow similar practices, except that I'm also inclined to announce any success–failure parameters to the table [I]before[/I] rolling. There are almost no instances I can think of where it's beneficial to keep things like Armor Classes or hit point totals a secret from the players, so the moment a player commits to attacking a monster, I'll say something like, "Roll to hit Armor Class 7," and if they hit, I'll go ahead and give the monster's hp before the player rolls damage. I like to keep everything fair and above-board as much as possible, only rolling things like search and listen rolls behind the screen. [/QUOTE]
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Do you have any table rules regarding die rolls?
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