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Do you have auditions for your gaming group?
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<blockquote data-quote="yangnome" data-source="post: 1673849" data-attributes="member: 7413"><p>Auditions? Not exactly. Generally if hte person shows up and doesn't run away screaming or calling hte police after the chicken sacrifices, pigs blood, robes and candles, they're accepted into the group with open arms. </p><p></p><p>Seriously though... Up until now, I've generally just screened them via email. Allot can be told about a person through the messages they give. iF i GeT A meSSaGe LikE tHiS, TheY DoNT gEt A ReSPonSe. If I get a bad feel for the person, I tell them that the game is full. If I have an OK feeling about the person after the first contact, I forward them entirely too much email about my expectations in my game (house rules, character journals, backgrounds, etc.) This generally tends to scare off those that aren't serious and I've noticed those that will be a good fit tend to start getting excited. They are then of course invited to a session and provided things go well, part of the group. I do heavy recruiting from the local military language school, so cleanliness, intelligence and such isn't much of a problem. Differences in play style is generally the only problem we'll run into. I also worked in that field for a pretty long time, so I have contacts I can use to screen people.</p><p></p><p>When doing research recently for a new campaign, I ran accross an interview/audition process I am tempted to try. Once the person is invited to play, they are on probation for the first four sessions. Any regular member of the group can vote them off the table at any time no questions asked. After four sessions, the person becomes a regular member of the group and has the same voting privleges for new people. This seems a bit harsh, but I kind of like it. It gives a little more control to the members of the group rather than just the DM. I imagine it would also cut back on personality/play style conflicts that might go unmentioned and cause problems further down the road.</p></blockquote><p></p>
[QUOTE="yangnome, post: 1673849, member: 7413"] Auditions? Not exactly. Generally if hte person shows up and doesn't run away screaming or calling hte police after the chicken sacrifices, pigs blood, robes and candles, they're accepted into the group with open arms. Seriously though... Up until now, I've generally just screened them via email. Allot can be told about a person through the messages they give. iF i GeT A meSSaGe LikE tHiS, TheY DoNT gEt A ReSPonSe. If I get a bad feel for the person, I tell them that the game is full. If I have an OK feeling about the person after the first contact, I forward them entirely too much email about my expectations in my game (house rules, character journals, backgrounds, etc.) This generally tends to scare off those that aren't serious and I've noticed those that will be a good fit tend to start getting excited. They are then of course invited to a session and provided things go well, part of the group. I do heavy recruiting from the local military language school, so cleanliness, intelligence and such isn't much of a problem. Differences in play style is generally the only problem we'll run into. I also worked in that field for a pretty long time, so I have contacts I can use to screen people. When doing research recently for a new campaign, I ran accross an interview/audition process I am tempted to try. Once the person is invited to play, they are on probation for the first four sessions. Any regular member of the group can vote them off the table at any time no questions asked. After four sessions, the person becomes a regular member of the group and has the same voting privleges for new people. This seems a bit harsh, but I kind of like it. It gives a little more control to the members of the group rather than just the DM. I imagine it would also cut back on personality/play style conflicts that might go unmentioned and cause problems further down the road. [/QUOTE]
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