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General Tabletop Discussion
*Dungeons & Dragons
Do you have fights that are *supposed* to happen?
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<blockquote data-quote="Sunseeker" data-source="post: 6703993"><p>Sometimes fights come to you and your options are A: run away, B: fight. Diplomacy doesn't always work and I dislike it when players think a Nat 20 means they "win" at whatever they were attempting to do. Generally speaking my players want to fight stuff, so it's not a problem. Sometimes they want to talk their way out of things. I set up situations where fights can be resolved peacefully and where diplomacy can devolve into a fight. It really just depends on how the players approach things and the interests of the NPCs.</p><p></p><p>I don't mind if players decide to avoid, or engage in a fight that I otherwise had planned to work in reverse. Whats important is resolving the problem. If you can resolve it peacefully, great, if you want to resolve it with blows, okay. Each one has ramifications in the world.</p><p></p><p>EX: my players were passing by their home city on their way back from some questing and heard the situation there had gotten worse. So they approached the city wherein they weren't recognized and were barred from entry and so my players tried to fight their way through. Given that it was a party of 3 against an entire city guard, they eventually were fended off. Their attack on the city however convinced the already paranoid King that outsiders were planning to destroy him and his kingdom, which actually made the situation they intended to resolve <strong>worse</strong>.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6703993"] Sometimes fights come to you and your options are A: run away, B: fight. Diplomacy doesn't always work and I dislike it when players think a Nat 20 means they "win" at whatever they were attempting to do. Generally speaking my players want to fight stuff, so it's not a problem. Sometimes they want to talk their way out of things. I set up situations where fights can be resolved peacefully and where diplomacy can devolve into a fight. It really just depends on how the players approach things and the interests of the NPCs. I don't mind if players decide to avoid, or engage in a fight that I otherwise had planned to work in reverse. Whats important is resolving the problem. If you can resolve it peacefully, great, if you want to resolve it with blows, okay. Each one has ramifications in the world. EX: my players were passing by their home city on their way back from some questing and heard the situation there had gotten worse. So they approached the city wherein they weren't recognized and were barred from entry and so my players tried to fight their way through. Given that it was a party of 3 against an entire city guard, they eventually were fended off. Their attack on the city however convinced the already paranoid King that outsiders were planning to destroy him and his kingdom, which actually made the situation they intended to resolve [B]worse[/B]. [/QUOTE]
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Do you have fights that are *supposed* to happen?
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