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Do you have mini-games in your RPG?
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<blockquote data-quote="Oryan77" data-source="post: 5319152" data-attributes="member: 18701"><p>We play them every once in awhile. I usually have to remind the guys to wear underwear next time, but whatever.</p><p></p><p>But seriously, here are some easy ones that I've done in game. I try to run through it pretty quick whenever a player wants to gamble. I don't want to spend a lot of time with this stuff, but it's fun to do just to add flavor to the game world. I got these off the internet and I may have changed the rules a bit. But here ya go:</p><p></p><p><strong>Zhuno</strong></p><p></p><p>Each player uses 2d6 & 1d8 dice, dealer gets to roll 2d6 & 1d10 for house advantage.</p><p>Everyone rolls 1d6, highest # goes first, ties are rerolled, play proceeds to the right.</p><p>Player 1 decides on first bet (minimum bet is 1 gold) & everyone throws their coins at the wall to place bets.</p><p>Player 1 rolls all 3 dice. If no 2-of-a-kinds or 3-of-a-kinds are rolled, it's a "dud" & the player rolls again until he does not roll a dud.</p><p>3-of-a-kind with 3 ones = "Rolling the Dragon" an instant win & he collects the pot.</p><p>3-of-a-kind with anything other than 3 ones = "Zhuno" an instant loss, he steps out of game & next player rolls.</p><p>2-of-a-kind = pair ignored & player gets the point from remaining die, player's turn ends & next player rolls.</p><p>Game ends when everyone rolls & gains a point (player with highest point wins the pot) or when a player rolls a Dragon.</p><p>If player's tie with a point, other players step out of game and tied players throw another bet into the pot and proceed with the game as normal.</p><p>If last player wins by default (everyone before him rolled a Zhuno), it's good to wave-off his winnings & add it to next game's pot or he'll get beaten.</p><p></p><p><strong>Dice Race</strong></p><p></p><p>Each player uses 1d6 & 1d20 dice, dealer always adds +1 to their rolls for house advantage.</p><p>Everyone places bets with the dealer (minimum bet is 1 gold), double or nothing.</p><p>Everyone rolls 1d6 at the same time each round & gets point (they flip their d20 to their point #), dealer always adds +1 to rolls.</p><p>Highest roll in each round also adds +1 point to their score (house may get +2 points, +1 from house advantage & +1 for highest point in round).</p><p>Game ends when players get to 20 before the dealer and they win the bet they placed, players who didn't reach 20 before dealer lose.</p><p>If players reach 20 the same round as dealer, players with higher point than dealer win, & players with lower point than dealer lose.</p><p>Players who tie with dealer after reaching 20 loses the bet.</p><p></p><p><strong>Spottle Dice</strong></p><p></p><p>A fat yellow toad with purple spots sits in the middle of a table & a sign posted on the table reads "Do not throw dice at the Spottle Frog".</p><p>Players buy special metal (plated) d10 dice from the dealer. Copper dice = 1 gp, Silver dice = 3 gp, Gold dice = 6 gp, Platinum dice = 1 pp.</p><p>Players place bets in the pot, everyone has to place the same bet including dealer.</p><p>Players roll their metal d10 die & dealer rolls an ivory d12 die. </p><p>20% chance Spottle Frog eats a copper die, 18% chance silver die, 16% chance gold die, 14% chance platinum die.</p><p>Person with highest score & still has his die wins the pot.</p><p>Tied scores with the dealer lose and dealer wins.</p><p>Tied scores between players are rerolled with those players adding more to the pot if remaining players agree.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5319152, member: 18701"] We play them every once in awhile. I usually have to remind the guys to wear underwear next time, but whatever. But seriously, here are some easy ones that I've done in game. I try to run through it pretty quick whenever a player wants to gamble. I don't want to spend a lot of time with this stuff, but it's fun to do just to add flavor to the game world. I got these off the internet and I may have changed the rules a bit. But here ya go: [b]Zhuno[/b] Each player uses 2d6 & 1d8 dice, dealer gets to roll 2d6 & 1d10 for house advantage. Everyone rolls 1d6, highest # goes first, ties are rerolled, play proceeds to the right. Player 1 decides on first bet (minimum bet is 1 gold) & everyone throws their coins at the wall to place bets. Player 1 rolls all 3 dice. If no 2-of-a-kinds or 3-of-a-kinds are rolled, it's a "dud" & the player rolls again until he does not roll a dud. 3-of-a-kind with 3 ones = "Rolling the Dragon" an instant win & he collects the pot. 3-of-a-kind with anything other than 3 ones = "Zhuno" an instant loss, he steps out of game & next player rolls. 2-of-a-kind = pair ignored & player gets the point from remaining die, player's turn ends & next player rolls. Game ends when everyone rolls & gains a point (player with highest point wins the pot) or when a player rolls a Dragon. If player's tie with a point, other players step out of game and tied players throw another bet into the pot and proceed with the game as normal. If last player wins by default (everyone before him rolled a Zhuno), it's good to wave-off his winnings & add it to next game's pot or he'll get beaten. [b]Dice Race[/b] Each player uses 1d6 & 1d20 dice, dealer always adds +1 to their rolls for house advantage. Everyone places bets with the dealer (minimum bet is 1 gold), double or nothing. Everyone rolls 1d6 at the same time each round & gets point (they flip their d20 to their point #), dealer always adds +1 to rolls. Highest roll in each round also adds +1 point to their score (house may get +2 points, +1 from house advantage & +1 for highest point in round). Game ends when players get to 20 before the dealer and they win the bet they placed, players who didn't reach 20 before dealer lose. If players reach 20 the same round as dealer, players with higher point than dealer win, & players with lower point than dealer lose. Players who tie with dealer after reaching 20 loses the bet. [b]Spottle Dice[/b] A fat yellow toad with purple spots sits in the middle of a table & a sign posted on the table reads "Do not throw dice at the Spottle Frog". Players buy special metal (plated) d10 dice from the dealer. Copper dice = 1 gp, Silver dice = 3 gp, Gold dice = 6 gp, Platinum dice = 1 pp. Players place bets in the pot, everyone has to place the same bet including dealer. Players roll their metal d10 die & dealer rolls an ivory d12 die. 20% chance Spottle Frog eats a copper die, 18% chance silver die, 16% chance gold die, 14% chance platinum die. Person with highest score & still has his die wins the pot. Tied scores with the dealer lose and dealer wins. Tied scores between players are rerolled with those players adding more to the pot if remaining players agree. [/QUOTE]
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