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Do you have mini-games in your RPG?
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<blockquote data-quote="Quickleaf" data-source="post: 5319344" data-attributes="member: 20323"><p>Absolutely, love 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A couple I've used...</p><p></p><p><strong>The Harrow Deck</strong>, a fortune-telling / gambling game: <a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/campaignSetting/35E/v5748btpy80sv&source=search" target="_blank">http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/campaignSetting/35E/v5748btpy80sv&source=search</a></p><p></p><p><strong>Puzzles</strong>, Geez, I've done tons of quasi-mini-game puzzles using props, often interfacing with the battle map... </p><p>A wheel codex to reveal a cryptic prophecy with in-game consequences (unlocking doors, triggering traps, awakening undead guardians)... </p><p>A giant teeter-tottering bridge which would tip when the PCs ended on either end of the fulcrum (they had to figure out how to reach the other end about 15' above end of bridge)...</p><p></p><p><strong>Managing a Keep</strong>, a montage collapsing several game months into one session where the players make decisions in governing a newly acquired keep and deal with the fallout of those decisions (making enemies, building new areas to the keep, etc).</p><p></p><p><strong>Chases</strong>, homebrew rules to run a horseback chase, with combat happening at the same time.</p><p></p><p><strong>Large-Scale Battles</strong>, I've used homebrew rules for troop movements, and for calling in allies a la Dragon Age.</p><p></p><p><strong>Hastiludes</strong>, one of my favorites was running "hastiludes" during a tournament based session. Basically these are things like archery competition or wrestling match, but I got really creative here so I had things like "mead hall mystery" or "sacred spring dilemma". They were 15 minute mini-games run for a solo PC, with rules corresponding to the nature of the challenge.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5319344, member: 20323"] Absolutely, love 'em. :) A couple I've used... [b]The Harrow Deck[/b], a fortune-telling / gambling game: [URL="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/campaignSetting/35E/v5748btpy80sv&source=search"]http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/campaignSetting/35E/v5748btpy80sv&source=search[/URL] [b]Puzzles[/b], Geez, I've done tons of quasi-mini-game puzzles using props, often interfacing with the battle map... A wheel codex to reveal a cryptic prophecy with in-game consequences (unlocking doors, triggering traps, awakening undead guardians)... A giant teeter-tottering bridge which would tip when the PCs ended on either end of the fulcrum (they had to figure out how to reach the other end about 15' above end of bridge)... [b]Managing a Keep[/b], a montage collapsing several game months into one session where the players make decisions in governing a newly acquired keep and deal with the fallout of those decisions (making enemies, building new areas to the keep, etc). [b]Chases[/b], homebrew rules to run a horseback chase, with combat happening at the same time. [b]Large-Scale Battles[/b], I've used homebrew rules for troop movements, and for calling in allies a la Dragon Age. [b]Hastiludes[/b], one of my favorites was running "hastiludes" during a tournament based session. Basically these are things like archery competition or wrestling match, but I got really creative here so I had things like "mead hall mystery" or "sacred spring dilemma". They were 15 minute mini-games run for a solo PC, with rules corresponding to the nature of the challenge. [/QUOTE]
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