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Do you have to declare a rest before the rest?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8654136" data-attributes="member: 59816"><p>I think it seems weird because the characters seem to know that they get nothing from the near-hour they rested if they don't spend the extra 30 seconds. That's just strange. "Wait for it... wait for it... NOW I feel better!"</p><p></p><p></p><p>Yeah, but I wouldn't argue with a player who wanted to say "After four hours I got bored and started noodling in my spellbook. Can I have switched Grease for Sleep during that?" Sure. Why not.</p><p></p><p></p><p>Table rules for sure. I don't consider being "on the lookout for threats and dangers" to be more strenuous than cooking dinner. Not while standing around in a room, at least.</p><p></p><p>Sure but if my players want it to enough that they ask for it? Unless I have a good reason to deny them (one that I expect will make the game more interesting) then I'll give them what they want. IMO it's part of "playing nice with others" (which I consider to be Rule One. Speaking of which...</p><p></p><p>Yeah, in my IRL group, we pretty much all make suggestions for what everyone is doing. Sure, we know who gets the "final say" (DM for NPCs and Monsters, Players for their own PC) but we collaboratively tell a lot of the story. When anyone has a good idea they are free to throw it out there. The "control" player can go with it or not. It's about trust, and playing nice with others.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8654136, member: 59816"] I think it seems weird because the characters seem to know that they get nothing from the near-hour they rested if they don't spend the extra 30 seconds. That's just strange. "Wait for it... wait for it... NOW I feel better!" Yeah, but I wouldn't argue with a player who wanted to say "After four hours I got bored and started noodling in my spellbook. Can I have switched Grease for Sleep during that?" Sure. Why not. Table rules for sure. I don't consider being "on the lookout for threats and dangers" to be more strenuous than cooking dinner. Not while standing around in a room, at least. Sure but if my players want it to enough that they ask for it? Unless I have a good reason to deny them (one that I expect will make the game more interesting) then I'll give them what they want. IMO it's part of "playing nice with others" (which I consider to be Rule One. Speaking of which... Yeah, in my IRL group, we pretty much all make suggestions for what everyone is doing. Sure, we know who gets the "final say" (DM for NPCs and Monsters, Players for their own PC) but we collaboratively tell a lot of the story. When anyone has a good idea they are free to throw it out there. The "control" player can go with it or not. It's about trust, and playing nice with others. [/QUOTE]
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Do you have to declare a rest before the rest?
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