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Do you/have you played any non-D&D/d20 Fantasy RPGs?
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<blockquote data-quote="Mercule" data-source="post: 405352" data-attributes="member: 5100"><p><strong>Rolemaster -</strong> Nice game. Quite comparable to 1E D&D in playability and enjoyment, IMHO. I played in a Middle-Earth game. Although there was a MERP designed for use in Middle-Earth, it was really just a RM Lite, so we used the full version. Fun. </p><p></p><p>I also ran a couple of short RM games myself. It was the first time I realized that the actual game system could have an enormous impact on the feel of the game. This is why, although I like Hero, I'll usually look for an acceptable genre-specific system.</p><p></p><p><strong>Fantasy Hero - </strong> Great game. I've played two different versions of FH. One was based on Ars Magica and (by my understanding) did a good job of recreating the AM magic while keeping the non-casters balanced. The other was much more free-form. Magic was very personal and customizable.</p><p></p><p>I liked the game enough I started converting my homebrew world to use the system. Even ran a couple of exhibition games at a local con. I only stopped because I had a bit of difficulty getting magic just right and because we started doing Vampire, et al.</p><p></p><p><strong>Aria -</strong> The only game I've ever played that I could describe both as being heavily detailed and intricate <u>and</u> requiring a lot of GM judgement. It's not so much of a system as a meta-system, allowing you to create your own world in amazing depth and style. Don't even think about using it without a very experienced GM. Don't introduce any newbies to the game.</p><p></p><p>I did manage to convert at least the core of my homebrew world to Aria. I ended up switching to 3E when that came out and loved it. About the only thing I can't get over is the cruddy Vancian magic system. To this day, I'm still running a Greyhawk campaign while trying to figure out how to replace the magic system with one I'd be willing to put into a setting I care about.</p><p></p><p>As far as GURPS goes, most people seem to either love it or hate it, with the HERO system being the alternate. In my group, you'd get jeered out of the room if you professed an interest in GURPS, but some of the participants rate HERO as the pinnacle of gaming. There are some groups just the opposite.</p><p></p><p>Personally, I had a better time playing with a group of 24 players, half of whom were annoyingly drunk (no kidding, and I was stone sober and serious about playing) making it through one room in a dungeon in a 4 hour session than I did playing GURPS with 4 typical gamers during a reasonably productive session.</p></blockquote><p></p>
[QUOTE="Mercule, post: 405352, member: 5100"] [B]Rolemaster -[/B] Nice game. Quite comparable to 1E D&D in playability and enjoyment, IMHO. I played in a Middle-Earth game. Although there was a MERP designed for use in Middle-Earth, it was really just a RM Lite, so we used the full version. Fun. I also ran a couple of short RM games myself. It was the first time I realized that the actual game system could have an enormous impact on the feel of the game. This is why, although I like Hero, I'll usually look for an acceptable genre-specific system. [B]Fantasy Hero - [/B] Great game. I've played two different versions of FH. One was based on Ars Magica and (by my understanding) did a good job of recreating the AM magic while keeping the non-casters balanced. The other was much more free-form. Magic was very personal and customizable. I liked the game enough I started converting my homebrew world to use the system. Even ran a couple of exhibition games at a local con. I only stopped because I had a bit of difficulty getting magic just right and because we started doing Vampire, et al. [B]Aria -[/B] The only game I've ever played that I could describe both as being heavily detailed and intricate [U]and[/U] requiring a lot of GM judgement. It's not so much of a system as a meta-system, allowing you to create your own world in amazing depth and style. Don't even think about using it without a very experienced GM. Don't introduce any newbies to the game. I did manage to convert at least the core of my homebrew world to Aria. I ended up switching to 3E when that came out and loved it. About the only thing I can't get over is the cruddy Vancian magic system. To this day, I'm still running a Greyhawk campaign while trying to figure out how to replace the magic system with one I'd be willing to put into a setting I care about. As far as GURPS goes, most people seem to either love it or hate it, with the HERO system being the alternate. In my group, you'd get jeered out of the room if you professed an interest in GURPS, but some of the participants rate HERO as the pinnacle of gaming. There are some groups just the opposite. Personally, I had a better time playing with a group of 24 players, half of whom were annoyingly drunk (no kidding, and I was stone sober and serious about playing) making it through one room in a dungeon in a 4 hour session than I did playing GURPS with 4 typical gamers during a reasonably productive session. [/QUOTE]
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