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Do you hear what I hear?
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<blockquote data-quote="IcyCool" data-source="post: 3288115" data-attributes="member: 20308"><p>I doubt anyone thinks it was (at least I don't).</p><p></p><p>That said, in a world where every serious injury or disease can be cured in seconds (possibly for free by kindly good-aligned priests), the reasons for someone to cling to their "condition" would have to be rare and/or extreme. And unless they had a way to compensate for it, they would be unlikely to find employment as part of an adventuring team (because their uncompensated condition would make them more of a liability, rather than a useful addition to the team).</p><p></p><p>So, if you wanted to play a character in this vein, you'd need some way to compensate for your condition (although a deaf character could probably be played as is, i.e. with the deaf condition). Granted, a deaf character is much more able to deal with the rigors of adventuring life than, say, a blind character, but you'll still have issues. You'd be only partially useful on watch, for example.</p><p></p><p>And in reference to your "used to it and functioning normally" comment, they aren't. They don't just get used to being deaf, and suddenly become able to hear. I know that isn't what you are saying, but I'm making a point. They can certainly get to the point where they can function sufficiently, or excel in some areas, but the fact remains that they still can't hear a damn thing.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3288115, member: 20308"] I doubt anyone thinks it was (at least I don't). That said, in a world where every serious injury or disease can be cured in seconds (possibly for free by kindly good-aligned priests), the reasons for someone to cling to their "condition" would have to be rare and/or extreme. And unless they had a way to compensate for it, they would be unlikely to find employment as part of an adventuring team (because their uncompensated condition would make them more of a liability, rather than a useful addition to the team). So, if you wanted to play a character in this vein, you'd need some way to compensate for your condition (although a deaf character could probably be played as is, i.e. with the deaf condition). Granted, a deaf character is much more able to deal with the rigors of adventuring life than, say, a blind character, but you'll still have issues. You'd be only partially useful on watch, for example. And in reference to your "used to it and functioning normally" comment, they aren't. They don't just get used to being deaf, and suddenly become able to hear. I know that isn't what you are saying, but I'm making a point. They can certainly get to the point where they can function sufficiently, or excel in some areas, but the fact remains that they still can't hear a damn thing. [/QUOTE]
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