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<blockquote data-quote="nittanytbone" data-source="post: 3288669" data-attributes="member: 35709"><p>I might give the deaf individual a free feat, as in the flaws-for-feats system. I would let them use the Listen skill as a "lip reading" skill, similar to sense motive. I would also let them make a listen check DC 15+SL to ignore the SF chance when casting a spell (or maybe a concentration check). Shouldn't be too unbalancing as Listen isn't even in class for most casters.</p><p></p><p>Is being deaf a more potent flaw than some of the sample ones? Probably.</p><p></p><p>Is the crippled-from-birth hero a character concept you want to encourage in your game? Probably not.</p><p></p><p>Not saying there isn't anything wrong with it, but you don't need to go out of your way to encourage such flaws mechanically. I've found in the past that having "disabled" characters (3 INT half-orc fighters, crippled NPCs, children, blind people, etc) just increases the chance for offensive stereotypes and humor to be used at the table. Unless your group is really prepared to (A) be incredibly crass or (B) sensitively handle issues of disabled people in a mature manner, I'd steer clear of such concepts in my game, as a DM. D&D is not a system which encourages deep roleplaying, so I'd steer clear.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3288669, member: 35709"] I might give the deaf individual a free feat, as in the flaws-for-feats system. I would let them use the Listen skill as a "lip reading" skill, similar to sense motive. I would also let them make a listen check DC 15+SL to ignore the SF chance when casting a spell (or maybe a concentration check). Shouldn't be too unbalancing as Listen isn't even in class for most casters. Is being deaf a more potent flaw than some of the sample ones? Probably. Is the crippled-from-birth hero a character concept you want to encourage in your game? Probably not. Not saying there isn't anything wrong with it, but you don't need to go out of your way to encourage such flaws mechanically. I've found in the past that having "disabled" characters (3 INT half-orc fighters, crippled NPCs, children, blind people, etc) just increases the chance for offensive stereotypes and humor to be used at the table. Unless your group is really prepared to (A) be incredibly crass or (B) sensitively handle issues of disabled people in a mature manner, I'd steer clear of such concepts in my game, as a DM. D&D is not a system which encourages deep roleplaying, so I'd steer clear. [/QUOTE]
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