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Do You Hint at Damage Resistance?
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<blockquote data-quote="Caliban" data-source="post: 7183127" data-attributes="member: 284"><p>Yes. The PC's have lived in the game world their entire lives and practiced their abilities to the point where they can use them to fight monsters. </p><p></p><p></p><p></p><p>Usually something along the lines of (for the no resistance creature): "You strike a mighty blow to the creature, doing full damage, but it still looks pretty healthy." </p><p></p><p>Or (for the creature with resistance) something like "You felt the blow hit home with full force, but your weapon was unable to penetrate its hide. It obviously took some damage from your attack, but not as much as you would have expected." </p><p></p><p>The difference should be obvious - the players now have information that can let them know to change tactics. Hopefully your players aren't mindless automatons that senselessly keep repeating ineffective attacks. </p><p></p><p>It's resistant to fire? Switch to Magic Missile or Lightning Bolt, or upcast Shatter. Or use a Save-or-Suck spell instead.</p><p></p><p>It's resistant to non-magical weapons? Maybe the barbarian switches from his non-magical Greataxe to a +1 longsword. </p><p></p><p> Maybe the barbarian starts using the Help action instead of attacking so the Rogue with the +1 Rapier can get their sneak attack more reliably. </p><p></p><p> Perhaps the ranger switches from their non-magical bow to a magical melee weapon. </p><p></p><p> Maybe the Paladin or the Wizard casts "Magic Weapon" on someone's weapon so it can do full damage.</p><p></p><p>All sorts of things are possible, depending on the party and their available options. But none of it is likely if the DM purposely withholds information from them that should be obvious.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7183127, member: 284"] Yes. The PC's have lived in the game world their entire lives and practiced their abilities to the point where they can use them to fight monsters. Usually something along the lines of (for the no resistance creature): "You strike a mighty blow to the creature, doing full damage, but it still looks pretty healthy." Or (for the creature with resistance) something like "You felt the blow hit home with full force, but your weapon was unable to penetrate its hide. It obviously took some damage from your attack, but not as much as you would have expected." The difference should be obvious - the players now have information that can let them know to change tactics. Hopefully your players aren't mindless automatons that senselessly keep repeating ineffective attacks. It's resistant to fire? Switch to Magic Missile or Lightning Bolt, or upcast Shatter. Or use a Save-or-Suck spell instead. It's resistant to non-magical weapons? Maybe the barbarian switches from his non-magical Greataxe to a +1 longsword. Maybe the barbarian starts using the Help action instead of attacking so the Rogue with the +1 Rapier can get their sneak attack more reliably. Perhaps the ranger switches from their non-magical bow to a magical melee weapon. Maybe the Paladin or the Wizard casts "Magic Weapon" on someone's weapon so it can do full damage. All sorts of things are possible, depending on the party and their available options. But none of it is likely if the DM purposely withholds information from them that should be obvious. [/QUOTE]
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