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Do You Hint at Damage Resistance?
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<blockquote data-quote="Staffan" data-source="post: 7183287" data-attributes="member: 907"><p>I think the question could easily be widened to "How opaque/transparent are game mechanics to PCs?"</p><p></p><p>On one hand, you could easily argue that the PCs know nothing of levels, armor class, hit points, saving throws, and ability scores.</p><p></p><p>But on the other hand, they <strong>do</strong> live in the world, and should be familiar with the real-world implications of those things. They might not know that a bulette has a Con save of +5 and Dex and Wis saves of +0, but they should be able to see that it's tough as hell so maybe magic that's resisted by physical toughness isn't a good idea. They might not know it has AC 17, but they should be able to see that it's covered in tough plates and well armored.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7183287, member: 907"] I think the question could easily be widened to "How opaque/transparent are game mechanics to PCs?" On one hand, you could easily argue that the PCs know nothing of levels, armor class, hit points, saving throws, and ability scores. But on the other hand, they [B]do[/B] live in the world, and should be familiar with the real-world implications of those things. They might not know that a bulette has a Con save of +5 and Dex and Wis saves of +0, but they should be able to see that it's tough as hell so maybe magic that's resisted by physical toughness isn't a good idea. They might not know it has AC 17, but they should be able to see that it's covered in tough plates and well armored. [/QUOTE]
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Do You Hint at Damage Resistance?
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