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Do You Hint at Damage Resistance?
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<blockquote data-quote="Geeknamese" data-source="post: 7183453" data-attributes="member: 6785999"><p>QUOTE=KarinsDad;7183053]Just like the PCs (and players) should not know how many current or total hit points of damage a given monster has (with the possible exceptions of half damage as per the PHB, or nearly total damage), they also shouldn't know whether a monster has resistance or not (shy of a knowledge check).</p></blockquote><p></p><p></p><p></p><p>For someone wielding the snide comments and equipping the condescending tone, you really don't have your ish straight. If the expectation of your simulationist game is that your players shouldn't know the amount of hit points a given monster has, how or why, pray tell, would they suspect anything from 3 solid hits not bloodying a foe?</p><p></p><p>Do you normally custom tailor your encounters so that monsters are bloodied within 3 solid blows?</p><p></p><p>If you present them with a creature that doesn't have resistance but just has high hit points and can survive more than 3 solid hits, do they just randomly start changing tactics and damage types assuming resistance? Seems silly and sorta noobish for experienced veteran adventurers. </p><p></p><p>Does not seem fun at all. Telling immersive stories. Narrating awesome fights. Trying to over analyze the game or treat it like a simulation, man, that's just too much emphasis on the minutiae and loses sight of the bigger picture which is stories, awesomeness,m and fun.</p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p><p>[/QUOTE]</p>
[QUOTE="Geeknamese, post: 7183453, member: 6785999"] QUOTE=KarinsDad;7183053]Just like the PCs (and players) should not know how many current or total hit points of damage a given monster has (with the possible exceptions of half damage as per the PHB, or nearly total damage), they also shouldn't know whether a monster has resistance or not (shy of a knowledge check).[/QUOTE] For someone wielding the snide comments and equipping the condescending tone, you really don't have your ish straight. If the expectation of your simulationist game is that your players shouldn't know the amount of hit points a given monster has, how or why, pray tell, would they suspect anything from 3 solid hits not bloodying a foe? Do you normally custom tailor your encounters so that monsters are bloodied within 3 solid blows? If you present them with a creature that doesn't have resistance but just has high hit points and can survive more than 3 solid hits, do they just randomly start changing tactics and damage types assuming resistance? Seems silly and sorta noobish for experienced veteran adventurers. Does not seem fun at all. Telling immersive stories. Narrating awesome fights. Trying to over analyze the game or treat it like a simulation, man, that's just too much emphasis on the minutiae and loses sight of the bigger picture which is stories, awesomeness,m and fun. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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Do You Hint at Damage Resistance?
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