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Do You Hint at Damage Resistance?
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<blockquote data-quote="dave2008" data-source="post: 7183512" data-attributes="member: 83242"><p>We typically describe it as "turtling" - quickly covering up/shielding your easily burned bits.</p><p></p><p></p><p></p><p>Probably</p><p></p><p></p><p></p><p>That is fine for some effects, but not as good for a DEX save of a fireball. Divine favor might work, but it gets old really quickly if that is your go to explanation. I don't think we should be constrained by the mechanics to tell our story, but when they are there, they sure can help to tell the story. With the fireball: You could say divine favor shields you partially from the blast, but since it is a DEX save, it seems to me the game is suggesting that something physically is happening. This gives the DM/the player the opportunity to describe the character as doing something to protect them selves. I generally find that players prefer their characters do something awesome than have them saved simply by luck/divine favor, etc. </p><p></p><p></p><p></p><p>The highlighted bit seems to suggest you think that this is how the game is intended or "should" be played, and that it is wrong to play it differently. I think you would agree (based on your previous posts in this thread) that this is not the case. This is how you see the game, but it is perfectly fine to play it differently - correct?</p></blockquote><p></p>
[QUOTE="dave2008, post: 7183512, member: 83242"] We typically describe it as "turtling" - quickly covering up/shielding your easily burned bits. Probably That is fine for some effects, but not as good for a DEX save of a fireball. Divine favor might work, but it gets old really quickly if that is your go to explanation. I don't think we should be constrained by the mechanics to tell our story, but when they are there, they sure can help to tell the story. With the fireball: You could say divine favor shields you partially from the blast, but since it is a DEX save, it seems to me the game is suggesting that something physically is happening. This gives the DM/the player the opportunity to describe the character as doing something to protect them selves. I generally find that players prefer their characters do something awesome than have them saved simply by luck/divine favor, etc. The highlighted bit seems to suggest you think that this is how the game is intended or "should" be played, and that it is wrong to play it differently. I think you would agree (based on your previous posts in this thread) that this is not the case. This is how you see the game, but it is perfectly fine to play it differently - correct? [/QUOTE]
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