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Do You Hint at Damage Resistance?
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<blockquote data-quote="KarinsDad" data-source="post: 7183565" data-attributes="member: 2011"><p>Wouldn't even fire resistant creatures turtle?</p><p></p><p></p><p></p><p>Of course. There is no one way to enjoy the game. But, I do not think that PCs should know anything about the mechanics, just about cause and effect in the game world.</p><p></p><p>It just seems extremely repetitive to explain the fireball as "jumped out of the way" or "turtled successfully" every single time. It seems like there is no mystery in the game if the players always know that it is 100% obvious from the first hit that a foe is resistant to physical damage.</p><p></p><p>It's a fricking Giant Crab. How often has your PCs fought against a Giant Crab? Why does the Fighter running up and hitting once give the Fighter any more information than it has a hard exoskeleton? The Fighter shouldn't know the difference between a hard exoskeleton that mechanically gives a high AC and one that gives resistance. Maybe after 5 or so rounds of fighting it, a pattern emerges. But I am suggesting that just flat out autotelling the players (either narratively or directly) doesn't allow for mystery. It flat out tells the players what tactics do or do not work best.</p><p></p><p></p><p>Just because you have or have not played the game this same way for 30 years doesn't mean that their aren't new ways to play that might not be as explicitly obvious to the players as to what is going on.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7183565, member: 2011"] Wouldn't even fire resistant creatures turtle? Of course. There is no one way to enjoy the game. But, I do not think that PCs should know anything about the mechanics, just about cause and effect in the game world. It just seems extremely repetitive to explain the fireball as "jumped out of the way" or "turtled successfully" every single time. It seems like there is no mystery in the game if the players always know that it is 100% obvious from the first hit that a foe is resistant to physical damage. It's a fricking Giant Crab. How often has your PCs fought against a Giant Crab? Why does the Fighter running up and hitting once give the Fighter any more information than it has a hard exoskeleton? The Fighter shouldn't know the difference between a hard exoskeleton that mechanically gives a high AC and one that gives resistance. Maybe after 5 or so rounds of fighting it, a pattern emerges. But I am suggesting that just flat out autotelling the players (either narratively or directly) doesn't allow for mystery. It flat out tells the players what tactics do or do not work best. Just because you have or have not played the game this same way for 30 years doesn't mean that their aren't new ways to play that might not be as explicitly obvious to the players as to what is going on. [/QUOTE]
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