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Do You Hint at Damage Resistance?
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<blockquote data-quote="dave2008" data-source="post: 7183686" data-attributes="member: 83242"><p>They could. I don't want to assume, so, what is your point? The question was how do you see a DEX save be applied to a creature in the center of a fireball. A creature's fire resistance doesn't change that to me. Ok, I lied, I assume you are asking: "if a fire resistant creatures protects itself from a fireball (saving throw) how would the characters know it was a fire resistant creature." Well:</p><p></p><p>1) A fire resistant creature might not turtle. Its over confidence, but still clearly taking damage could signal resistance</p><p>2) A fire resistant creature might be confident in its resistance and be less likely / quick to turtle (failed save), but still take less damage than expected, thus signalling its resistance</p><p>3) A fire resistant creature might turtle (successful save) and take all most no damage, hinting a resistance</p><p>4) A fire resistant creature might turtle and succeed or fail on the save and the damage provides no evidence to the PCs about its resistance.</p><p></p><p>I think #4 is a viable option, but I wouldn't limit myself to just that explanation. The are lot of possibilities that the PCs could see in game that would clue them in.</p><p></p><p></p><p></p><p></p><p>I agree, but the game mechanics provided a suggestion about how to express cause and effect in the game world.</p><p></p><p></p><p></p><p>Agreed, I personally am not advocating doing anything the same way every time. </p><p></p><p></p><p></p><p></p><p>Personally I think this is a bad example. To me, if a monster has DR than it is the mechanics suggesting to the DM that it should appear differently. Otherwise, just give it a higher AC. These shouldn't look the same or be described the same IMO. They can be, but then, to me, you are ignoring the suggestion of the mechanics. Ignoring an opportunity to tell something different. You can describe a difference between a higher AC and DR, and that can be interesting. You can also ignore the difference, but I don't see how that is more interesting.</p><p></p><p></p><p></p><p></p><p>Most people have advocated providing hints. A hint is not supposed to be explicitly obvious. There are, of course, degrees of clarity when it comes to hints.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7183686, member: 83242"] They could. I don't want to assume, so, what is your point? The question was how do you see a DEX save be applied to a creature in the center of a fireball. A creature's fire resistance doesn't change that to me. Ok, I lied, I assume you are asking: "if a fire resistant creatures protects itself from a fireball (saving throw) how would the characters know it was a fire resistant creature." Well: 1) A fire resistant creature might not turtle. Its over confidence, but still clearly taking damage could signal resistance 2) A fire resistant creature might be confident in its resistance and be less likely / quick to turtle (failed save), but still take less damage than expected, thus signalling its resistance 3) A fire resistant creature might turtle (successful save) and take all most no damage, hinting a resistance 4) A fire resistant creature might turtle and succeed or fail on the save and the damage provides no evidence to the PCs about its resistance. I think #4 is a viable option, but I wouldn't limit myself to just that explanation. The are lot of possibilities that the PCs could see in game that would clue them in. I agree, but the game mechanics provided a suggestion about how to express cause and effect in the game world. Agreed, I personally am not advocating doing anything the same way every time. Personally I think this is a bad example. To me, if a monster has DR than it is the mechanics suggesting to the DM that it should appear differently. Otherwise, just give it a higher AC. These shouldn't look the same or be described the same IMO. They can be, but then, to me, you are ignoring the suggestion of the mechanics. Ignoring an opportunity to tell something different. You can describe a difference between a higher AC and DR, and that can be interesting. You can also ignore the difference, but I don't see how that is more interesting. Most people have advocated providing hints. A hint is not supposed to be explicitly obvious. There are, of course, degrees of clarity when it comes to hints. [/QUOTE]
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Do You Hint at Damage Resistance?
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