Ever since I first tried my hand a being a DM (which I have come to enjoy more than playing--feel free to hate me) I have always prefered to design my own worlds--and campaigns--rather than stick to the various books and "world-in-a-box kits" that are out there. Of course, designing maps, countries, histories, and cultures (deciding which aspects of the Player's Guide and the MM to stick to and which to tweak), as well as sometimes altering the entire DnD cosmology can be time-consuming, headache making, schedule shattering, responsibility shirking. . .
. . .and habit forming.
Who out there prefers to make his/her own worlds? What have been your most original creations? And my real question is: How do you go about the process of creating a world setting? A student of mine asked me this question, and I had only my own experience to draw upon for an answer.
BTW, I am currently designing an Arthurian setting, where Arthur has founded a new Camelot on the shores of Avalon (where he was taken after being wounded by Mordred). It's my fourth campaign setting, and the one that has needed the most rule-tweaking by far.
. . .and habit forming.
Who out there prefers to make his/her own worlds? What have been your most original creations? And my real question is: How do you go about the process of creating a world setting? A student of mine asked me this question, and I had only my own experience to draw upon for an answer.
BTW, I am currently designing an Arthurian setting, where Arthur has founded a new Camelot on the shores of Avalon (where he was taken after being wounded by Mordred). It's my fourth campaign setting, and the one that has needed the most rule-tweaking by far.