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Do you homebrew your own worlds?
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<blockquote data-quote="random user" data-source="post: 1564584" data-attributes="member: 16581"><p>I've just started to create my own world a few months ago, and I really wish I had made a blog of it as it has been quite fun and self-educational.</p><p></p><p>I started with a concept. It was basically of a race of semi-divine beings which co-existed, to some extent, with the rest of the world.</p><p></p><p>From there I created a creation myth and a map of the world. Then I divided the world into territories. Into each I named a capital city and placed it.</p><p></p><p>From there I decided where I wanted my players to start. I created that city and populated it with a government. I decided it was big enough (it's one of the biggest cities in the world) that it would have almost everything, ie multiple taverns, inns, guilds, shops, services, etc.</p><p></p><p>One of my players was considering a cleric so I made a list of gods.</p><p></p><p>Their first adventure dealt with going to an adjacent town, so I placed that town on the map and put a village in the middle. After a few adventures, they started hearing about other areas, so I started putting them down as well. One night I sat down and named all of the major geological and ecological sites (mountains, forests, etc) of the territory.</p><p></p><p>Just last week they started on a mission that might take them out of that territory so I did a similar thing to the neighboring territory. I also mapped out the major roads. My players know my map isn't all inclusive -- indeed there are towns there I haven't even named yet.</p><p></p><p>And I haven't done anything to the other territories yet. I know in my mind a rough concept of what sort of governments and stuff I want there, but none of it is written down yet.</p><p></p><p>If you are curious, my world is in my .sig, and the maps and information about the territories is under the Nyternia link.</p><p></p><p>By no means do I think I'm doing it "the right way." But it's working for my players. One thing I do is I like to look at other people's sites and hear their stories to help me with my world. It's been a ton of fun so far. I'm lucky in that my players are ok with the information I provide them, and they don't split hairs about the exact structure of everything (ie... they haven't asked "what's the heirarchy of the government in the outer city of Pavalar, and about how much would we have to bribe each title with to get them to do something"... instead they've asked, "we're interested in bribing someone to help us. With the money we have, about what kind of guy could we get and how powerful he is." Having players being cool like that helps a lot in terms of starting a campaign running quickly. I'm sure they would like to know the answer to the former (as would I really), but I only have so many hours I can devote per week to this, and they're cool about not asking for every little detail. That works well for us; your milage may, of course, vary.)</p></blockquote><p></p>
[QUOTE="random user, post: 1564584, member: 16581"] I've just started to create my own world a few months ago, and I really wish I had made a blog of it as it has been quite fun and self-educational. I started with a concept. It was basically of a race of semi-divine beings which co-existed, to some extent, with the rest of the world. From there I created a creation myth and a map of the world. Then I divided the world into territories. Into each I named a capital city and placed it. From there I decided where I wanted my players to start. I created that city and populated it with a government. I decided it was big enough (it's one of the biggest cities in the world) that it would have almost everything, ie multiple taverns, inns, guilds, shops, services, etc. One of my players was considering a cleric so I made a list of gods. Their first adventure dealt with going to an adjacent town, so I placed that town on the map and put a village in the middle. After a few adventures, they started hearing about other areas, so I started putting them down as well. One night I sat down and named all of the major geological and ecological sites (mountains, forests, etc) of the territory. Just last week they started on a mission that might take them out of that territory so I did a similar thing to the neighboring territory. I also mapped out the major roads. My players know my map isn't all inclusive -- indeed there are towns there I haven't even named yet. And I haven't done anything to the other territories yet. I know in my mind a rough concept of what sort of governments and stuff I want there, but none of it is written down yet. If you are curious, my world is in my .sig, and the maps and information about the territories is under the Nyternia link. By no means do I think I'm doing it "the right way." But it's working for my players. One thing I do is I like to look at other people's sites and hear their stories to help me with my world. It's been a ton of fun so far. I'm lucky in that my players are ok with the information I provide them, and they don't split hairs about the exact structure of everything (ie... they haven't asked "what's the heirarchy of the government in the outer city of Pavalar, and about how much would we have to bribe each title with to get them to do something"... instead they've asked, "we're interested in bribing someone to help us. With the money we have, about what kind of guy could we get and how powerful he is." Having players being cool like that helps a lot in terms of starting a campaign running quickly. I'm sure they would like to know the answer to the former (as would I really), but I only have so many hours I can devote per week to this, and they're cool about not asking for every little detail. That works well for us; your milage may, of course, vary.) [/QUOTE]
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