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Do you Houserule Sorcerers?
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<blockquote data-quote="Pbartender" data-source="post: 427768" data-attributes="member: 7533"><p>Just a little.</p><p></p><p>As long as a spellcaster has a Spell Component Pouch in their inventory, they assumed to have any spell component that does not specify a price...</p><p></p><p>From the SRD:</p><p></p><p><em>"Spell Component Pouch: A small, watertight leather belt pouch with many small compartments. A spellcaster with a spell component pouch is assumed to have all the material components and focuses she needs except those that have a listed cost, divine focuses, or focuses that wouldn’t fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying)."</em></p><p></p><p></p><p></p><p>It's "Spell Thematics", from Magic of Faerun.</p><p></p><p>All of your spells have a "theme"... Fire, or skulls, or blood, or whatever. Rules-wise, spells work the same, but the visual and audible displays of your spells follow the pattern of the theme. A Magic Missile might look like a glowing, fanged skull flying out to bite your enemy, for example.</p><p></p><p>The benefit is that the feat makes it more difficult for other spellcasters to use the spellcraft skill to identify your spells as they are being cast... Thereby making it a little more difficult to counterspell you.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 427768, member: 7533"] Just a little. As long as a spellcaster has a Spell Component Pouch in their inventory, they assumed to have any spell component that does not specify a price... From the SRD: [i]"Spell Component Pouch: A small, watertight leather belt pouch with many small compartments. A spellcaster with a spell component pouch is assumed to have all the material components and focuses she needs except those that have a listed cost, divine focuses, or focuses that wouldn’t fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying)."[/i] It's "Spell Thematics", from Magic of Faerun. All of your spells have a "theme"... Fire, or skulls, or blood, or whatever. Rules-wise, spells work the same, but the visual and audible displays of your spells follow the pattern of the theme. A Magic Missile might look like a glowing, fanged skull flying out to bite your enemy, for example. The benefit is that the feat makes it more difficult for other spellcasters to use the spellcraft skill to identify your spells as they are being cast... Thereby making it a little more difficult to counterspell you. [/QUOTE]
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