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Do you Houserule Sorcerers?
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<blockquote data-quote="Gez" data-source="post: 434461" data-attributes="member: 1328"><p>Yes. Eschew at first level (and as a generic class ability, rather than a metamagic feat -- they don't need to waste a full-round action for that ! -- however that don't work for more-than-1-gp-expensive components).</p><p></p><p>Also, sorcerers (like all spellcasters with access to 0-level spells) gets a number of bonus cantrips equal to their class level.</p><p></p><p>This is inspired by the free talent manifestation rule from the Psionics Handbook, and I adopted it because in my own opinion, an archmage is someone who use Mage Hand to fetch a book on a shelf or to open a door without thinking twice about it; and it was also a bit silly to have such a high-level magic-user run out of prestidigition, detect magic and read magic after having signed three or four letters with arcane mark.</p><p></p><p>Bluff, Diplomacy and Intimidate as class skills seems also a good thing to have, although I hadn't granted them it. I would rather, however, give them a slightly bigger number of spell known -- they are limited to being walking miniguns otherwise.</p></blockquote><p></p>
[QUOTE="Gez, post: 434461, member: 1328"] Yes. Eschew at first level (and as a generic class ability, rather than a metamagic feat -- they don't need to waste a full-round action for that ! -- however that don't work for more-than-1-gp-expensive components). Also, sorcerers (like all spellcasters with access to 0-level spells) gets a number of bonus cantrips equal to their class level. This is inspired by the free talent manifestation rule from the Psionics Handbook, and I adopted it because in my own opinion, an archmage is someone who use Mage Hand to fetch a book on a shelf or to open a door without thinking twice about it; and it was also a bit silly to have such a high-level magic-user run out of prestidigition, detect magic and read magic after having signed three or four letters with arcane mark. Bluff, Diplomacy and Intimidate as class skills seems also a good thing to have, although I hadn't granted them it. I would rather, however, give them a slightly bigger number of spell known -- they are limited to being walking miniguns otherwise. [/QUOTE]
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Do you Houserule Sorcerers?
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