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General Tabletop Discussion
*Dungeons & Dragons
Do you (in 3.x / Pathfinder) actually charge wizards for spells?
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<blockquote data-quote="Ahnehnois" data-source="post: 5421014" data-attributes="member: 17106"><p>Under the core magic system I find it typical that for each spell level a wizard will select a favorite spell (fireball, invisibility) and memorize several, throwing in maybe one or two utility spells. Memorizing more than four different spells at a single level is confusing, suboptimal, and rare.</p><p></p><p>Under my spell point system (adapted from UA), you memorize your spell list and use spell points to cast from that, but even then typically only one or two spells per spell level are cast in a day.</p><p></p><p>I do find the "collegiate wizard" (CArc) feat popular, which vastly extends those free spells.</p><p></p><p>A low-level evoker in my campaign apparently has 10 or more 1st level spells known due to the feat, but I can't recall him casting more than three or four of those during play. A similar scenario played out with an archivist a while back. I've had very few memorized casters and more spontaneous casters because that's how magic works during play, you cast one spell over and over again. Versatility is usually achieved through magic items or NPCs.</p><p></p><p></p><p>The rules for copying spells into spellbooks are similar to those for magic item creation in that I view them as essentially models for how NPCs work, not things that PCs can realistically use in play. In both cases, the costs (in time and money) are prohibitive and the benefits minimal.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5421014, member: 17106"] Under the core magic system I find it typical that for each spell level a wizard will select a favorite spell (fireball, invisibility) and memorize several, throwing in maybe one or two utility spells. Memorizing more than four different spells at a single level is confusing, suboptimal, and rare. Under my spell point system (adapted from UA), you memorize your spell list and use spell points to cast from that, but even then typically only one or two spells per spell level are cast in a day. I do find the "collegiate wizard" (CArc) feat popular, which vastly extends those free spells. A low-level evoker in my campaign apparently has 10 or more 1st level spells known due to the feat, but I can't recall him casting more than three or four of those during play. A similar scenario played out with an archivist a while back. I've had very few memorized casters and more spontaneous casters because that's how magic works during play, you cast one spell over and over again. Versatility is usually achieved through magic items or NPCs. The rules for copying spells into spellbooks are similar to those for magic item creation in that I view them as essentially models for how NPCs work, not things that PCs can realistically use in play. In both cases, the costs (in time and money) are prohibitive and the benefits minimal. [/QUOTE]
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Do you (in 3.x / Pathfinder) actually charge wizards for spells?
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