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General Tabletop Discussion
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Do you increase monster hit points?
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<blockquote data-quote="Shiroiken" data-source="post: 7445741" data-attributes="member: 6775477"><p>I normally try to roll HP for most monsters, but often times I'll just make ad-hock adjustments (giving some less and others more, but overall leaving the monsters the same). In general giving monsters more HP just makes the combats take longer, not actually accomplish anything useful. I like to mix up the HP for most monsters to prevent someone from tracking their HP to try and min-max the attack types to avoid "wasting" damage (the worst example of this was back in 3E, where the shuriken dealt 1 damage, but you could fire 3 per round, potentially dropping 3 enemies with 1 HP). I also sometimes like to RP the lower HP versions to be more cowardly and usually picked on by the others.</p><p></p><p>Some boss monsters that I don't use a different creature type for, I'll give 3/4 or maximum HP as a way of differentiating them from others of their kind. For example, the Frost Giant Jarl in Against the Giants was just a Frost Giant with 100% of maximum HP, while his lieutenant was a Frost Giant with 75% of maximum HP. This is super helpful to keep them around long enough to feel like they did something, since they're supposed to be a boss (which normally draws focused fire from the PCs).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7445741, member: 6775477"] I normally try to roll HP for most monsters, but often times I'll just make ad-hock adjustments (giving some less and others more, but overall leaving the monsters the same). In general giving monsters more HP just makes the combats take longer, not actually accomplish anything useful. I like to mix up the HP for most monsters to prevent someone from tracking their HP to try and min-max the attack types to avoid "wasting" damage (the worst example of this was back in 3E, where the shuriken dealt 1 damage, but you could fire 3 per round, potentially dropping 3 enemies with 1 HP). I also sometimes like to RP the lower HP versions to be more cowardly and usually picked on by the others. Some boss monsters that I don't use a different creature type for, I'll give 3/4 or maximum HP as a way of differentiating them from others of their kind. For example, the Frost Giant Jarl in Against the Giants was just a Frost Giant with 100% of maximum HP, while his lieutenant was a Frost Giant with 75% of maximum HP. This is super helpful to keep them around long enough to feel like they did something, since they're supposed to be a boss (which normally draws focused fire from the PCs). [/QUOTE]
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Do you increase monster hit points?
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