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General Tabletop Discussion
*TTRPGs General
Do you keep track of normal ammunition?
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<blockquote data-quote="Janx" data-source="post: 5813851" data-attributes="member: 8835"><p>I think this is a valid point.</p><p></p><p>One kind of fun in D&D is resource management. Counting your arrows is a pretty simple form of that, and not unreasonable, considering what the spell casters have to do .</p><p></p><p>Additionally, considering a quiver carries about 20 arrows and it's pretty ridiculous to be carrying multiple quivers on your person, running out of ammo on your person SHOULD be a factor in the PCs tactics.</p><p></p><p>It should also be noted, that arrows do break. They can break when they strike something or are deflected on their path. They break when they are pulled out. They can break when the target falls over on them. Arrows are not a freebie resource.</p><p></p><p>Arrows should be managed as a scarce resource because of the added value they give to combat by way of extending reach. A longsword has a reach of 5' and does 1d8. An arrow has much farther reach and is balanced by being a consumable resource that occupies inventory and thus is not infinite in how long the PC gets the benefit.</p></blockquote><p></p>
[QUOTE="Janx, post: 5813851, member: 8835"] I think this is a valid point. One kind of fun in D&D is resource management. Counting your arrows is a pretty simple form of that, and not unreasonable, considering what the spell casters have to do . Additionally, considering a quiver carries about 20 arrows and it's pretty ridiculous to be carrying multiple quivers on your person, running out of ammo on your person SHOULD be a factor in the PCs tactics. It should also be noted, that arrows do break. They can break when they strike something or are deflected on their path. They break when they are pulled out. They can break when the target falls over on them. Arrows are not a freebie resource. Arrows should be managed as a scarce resource because of the added value they give to combat by way of extending reach. A longsword has a reach of 5' and does 1d8. An arrow has much farther reach and is balanced by being a consumable resource that occupies inventory and thus is not infinite in how long the PC gets the benefit. [/QUOTE]
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Do you keep track of normal ammunition?
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