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General Tabletop Discussion
*TTRPGs General
Do you keep track of normal ammunition?
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<blockquote data-quote="delericho" data-source="post: 5814613" data-attributes="member: 22424"><p>No, but...</p><p></p><p>IMO, tracking ammunition is a lot like tracking encumbrance - it's only fun if it leads to interesting choices. (Do the party carry lots of arrows, or do they carry more food/torches/rope instead? Is there a real risk of running out?) The problem is that the D&D rules as written, in pretty much every edition, just allow characters to carry far too much. So, if the DM requires players to track ammo, the players respond by buying hundreds of arrows and having the Fighter carry them all. At which point, tracking them just becomes a tedious pain without any payoff.</p><p></p><p>The solution I'm working on will handle carrying capacity not by the PC's strength, but rather their ability to actually pack these things. (It's a bit more involved than, "you can carry 10 things", but you get the idea...)</p><p></p><p>Another part of this scheme will be that characters won't have to track individual arrows. Instead, they'll carry a number of "bunches". If a character uses up any ammo during an encounter, then they have to cross off a bunch of arrows at the end of the encounter - whether they fired one arrow or 100. And if they use multiple types of ammo, they have to cross of a bunch of each. (Of course, PCs won't then be able to lend "an arrow" to another PC - they'll have to lend a bunch of them. I'm planning on dropping in a "rule of one" to cover the corner cases.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5814613, member: 22424"] No, but... IMO, tracking ammunition is a lot like tracking encumbrance - it's only fun if it leads to interesting choices. (Do the party carry lots of arrows, or do they carry more food/torches/rope instead? Is there a real risk of running out?) The problem is that the D&D rules as written, in pretty much every edition, just allow characters to carry far too much. So, if the DM requires players to track ammo, the players respond by buying hundreds of arrows and having the Fighter carry them all. At which point, tracking them just becomes a tedious pain without any payoff. The solution I'm working on will handle carrying capacity not by the PC's strength, but rather their ability to actually pack these things. (It's a bit more involved than, "you can carry 10 things", but you get the idea...) Another part of this scheme will be that characters won't have to track individual arrows. Instead, they'll carry a number of "bunches". If a character uses up any ammo during an encounter, then they have to cross off a bunch of arrows at the end of the encounter - whether they fired one arrow or 100. And if they use multiple types of ammo, they have to cross of a bunch of each. (Of course, PCs won't then be able to lend "an arrow" to another PC - they'll have to lend a bunch of them. I'm planning on dropping in a "rule of one" to cover the corner cases.) [/QUOTE]
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Do you keep track of normal ammunition?
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