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Do you keep your Players in the Dark?
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<blockquote data-quote="Shallown" data-source="post: 1238359" data-attributes="member: 1368"><p>AC I usually won't tell outright but let the players try to figure it out, It keeps their attention. I usually only tell them the DC of a save if it is high enough to scare them a little so they go "Oh NO" as they realize they need make a save of 22 with thier +6 will save or something like that. One of the methods I use to make the players feel some of the fear their characters should fear. </p><p></p><p>I usually prefer rolling the damage and just telling them a total they watch me roll dice and figure out what the + to damage is and etc. Much like the Ac it keeps their attention and also strikes fear into them somewhat. Last night for example they got hit by something that did like 1d6+4 with 6 strikes (A Behir) so they saw hey we can take that no sweat so next round when I power attacked for like 8 they started sweating when it was 1d6+12. That was suddenly scary going from taking 28 points one round to 60 the next. It shook them up and they no longer took the encounter for granted as the creature dropped the now dead mage to the ground. (Dwarven mage with lots of hit points for a mage)</p><p></p><p>I use the information to invoke emotions that otherwise the group wopuldn't feel since they are not that immersive in their roleplaying style. They fear the numbers and if that is the kind of fear I can get I get it. Not to be cruel or lord it over them but so they feel like adventurers when they emerge out of the combat alive and kicking. They get more out of it in my opinion that way.</p><p></p><p>and hey look I said about 10 times as much as I planned.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1238359, member: 1368"] AC I usually won't tell outright but let the players try to figure it out, It keeps their attention. I usually only tell them the DC of a save if it is high enough to scare them a little so they go "Oh NO" as they realize they need make a save of 22 with thier +6 will save or something like that. One of the methods I use to make the players feel some of the fear their characters should fear. I usually prefer rolling the damage and just telling them a total they watch me roll dice and figure out what the + to damage is and etc. Much like the Ac it keeps their attention and also strikes fear into them somewhat. Last night for example they got hit by something that did like 1d6+4 with 6 strikes (A Behir) so they saw hey we can take that no sweat so next round when I power attacked for like 8 they started sweating when it was 1d6+12. That was suddenly scary going from taking 28 points one round to 60 the next. It shook them up and they no longer took the encounter for granted as the creature dropped the now dead mage to the ground. (Dwarven mage with lots of hit points for a mage) I use the information to invoke emotions that otherwise the group wopuldn't feel since they are not that immersive in their roleplaying style. They fear the numbers and if that is the kind of fear I can get I get it. Not to be cruel or lord it over them but so they feel like adventurers when they emerge out of the combat alive and kicking. They get more out of it in my opinion that way. and hey look I said about 10 times as much as I planned. Later [/QUOTE]
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