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Do You Kill off your PC's.
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<blockquote data-quote="Kalshane" data-source="post: 3133419" data-attributes="member: 9505"><p>I kill PCs sometimes, but I don't set out to do it. Sometimes they make stupid mistakes and have to pay for it, like the samurai who felt compelled to challenge a baddie that obviously out-classed him to a duel and was dead in the first round. Oops. Othertimes the dice are unlucky, but even in this instance, it's on the player because I use a fate point system which allows players to spend points to turn a lethal blow into one that drops them to -5 and stable. But if they've already spent all their fate points because they just had to crit that monster in the last fight or decided to buy up one of their stats even if it left them with no points in reserver, that's their choice.</p><p></p><p>In my last campaign, the samurai managed to die three times and it was tough for the party to get him raised each time because not only did they have to find a priest able and willing to do it, but they also had to locate the diamonds necessary for the spell since they don't just have scads of gems lying around the temple in case some random adventurer buys it. A couple other characters died once each.</p><p></p><p>That said, my players still feared death because barring significant overkill, they didn't know if the mage that just took a knife in the back is down and dying or if he's dead until someone runs over and tries to heal them or makes a Heal skill check to check for life. I never told the players the amount of damage they took when they dropped, just that they did. I'd also ask them how many fate points they had whenever they dropped. If they would have died I'd tell them after the battle "Well, you're down 5 fate points." If not, I'd tell them they were good once their wounds were tended to. The not knowing their fates until the battle ended or someone tried to heal them caused a lot of tension without having to have a high bodycount.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 3133419, member: 9505"] I kill PCs sometimes, but I don't set out to do it. Sometimes they make stupid mistakes and have to pay for it, like the samurai who felt compelled to challenge a baddie that obviously out-classed him to a duel and was dead in the first round. Oops. Othertimes the dice are unlucky, but even in this instance, it's on the player because I use a fate point system which allows players to spend points to turn a lethal blow into one that drops them to -5 and stable. But if they've already spent all their fate points because they just had to crit that monster in the last fight or decided to buy up one of their stats even if it left them with no points in reserver, that's their choice. In my last campaign, the samurai managed to die three times and it was tough for the party to get him raised each time because not only did they have to find a priest able and willing to do it, but they also had to locate the diamonds necessary for the spell since they don't just have scads of gems lying around the temple in case some random adventurer buys it. A couple other characters died once each. That said, my players still feared death because barring significant overkill, they didn't know if the mage that just took a knife in the back is down and dying or if he's dead until someone runs over and tries to heal them or makes a Heal skill check to check for life. I never told the players the amount of damage they took when they dropped, just that they did. I'd also ask them how many fate points they had whenever they dropped. If they would have died I'd tell them after the battle "Well, you're down 5 fate points." If not, I'd tell them they were good once their wounds were tended to. The not knowing their fates until the battle ended or someone tried to heal them caused a lot of tension without having to have a high bodycount. [/QUOTE]
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