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Do you kill PCs of players who do not attend a session?
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<blockquote data-quote="Pielorinho" data-source="post: 670307" data-attributes="member: 259"><p>It depends, for us. The following are our options:</p><p></p><p>1) Reschedule the game. Our group is (or has been in the past -- we're growing) small enough that one person's absence really hurts the group. It's also small enough that we can almost always find one night a week that we're all free.</p><p>2) Write the PC out of the session. The Druidic Council is convening deep in the forest. The rake's wealthy father wants to talk with him about marriage prospects. The monk hears a rumor about a sighting of his missing sister in a distant city. In all cases, the PC goes away, the player and the DM discuss briefly what the PC is up to, and all is good.</p><p>3) Turn the PC into a wallflower. THe PC is present for the session, but is uncommonly introspective and lethargic. She follows the party's lead, does what she's told, and takes very little initiative. She must be having a bad day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p>4) Give the PC to another player. As above, except that the PC just doesn't talk much: she's still plenty active when it comes time for buttkicking.</p><p></p><p>When we choose option 3 or 4, we're careful to have the PC act cautiously. If I'm playing David's PC, I'm not going to have him run heedlessly into battle, even if that's how David would play him: I'll have him act defensively, advancing with other people and pulling back when there's trouble. I'll do this because it would suck for his PC to die under my aegis, and I know that some day he may have to play my PC. I don't want my PC to die under his care, either.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 670307, member: 259"] It depends, for us. The following are our options: 1) Reschedule the game. Our group is (or has been in the past -- we're growing) small enough that one person's absence really hurts the group. It's also small enough that we can almost always find one night a week that we're all free. 2) Write the PC out of the session. The Druidic Council is convening deep in the forest. The rake's wealthy father wants to talk with him about marriage prospects. The monk hears a rumor about a sighting of his missing sister in a distant city. In all cases, the PC goes away, the player and the DM discuss briefly what the PC is up to, and all is good. 3) Turn the PC into a wallflower. THe PC is present for the session, but is uncommonly introspective and lethargic. She follows the party's lead, does what she's told, and takes very little initiative. She must be having a bad day :). 4) Give the PC to another player. As above, except that the PC just doesn't talk much: she's still plenty active when it comes time for buttkicking. When we choose option 3 or 4, we're careful to have the PC act cautiously. If I'm playing David's PC, I'm not going to have him run heedlessly into battle, even if that's how David would play him: I'll have him act defensively, advancing with other people and pulling back when there's trouble. I'll do this because it would suck for his PC to die under my aegis, and I know that some day he may have to play my PC. I don't want my PC to die under his care, either. Daniel [/QUOTE]
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Do you kill PCs of players who do not attend a session?
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