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Do you kill PCs of players who do not attend a session?
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<blockquote data-quote="Haradim" data-source="post: 672025" data-attributes="member: 8468"><p>'A' session? Probably not, despite somewhat grouchy threats to that effect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Such PCs usually disappear, and gain no XP/treasure.</p><p></p><p>More than one? Well, things get risky after that. I must say I have very little tolerance for unreliable players; if you say you are going to play, myself and the other players do expect you to be around. We don't have a lot of players (usually 3 at best), so if someone goes missing, that's a third of the party's resources gone. That can make it hard to properly plan an adventure, and makes it particularly bad if someone drops out in the middle of a multi-session adventure.</p><p></p><p>Overall, I'd rather eject someone who cannot have a definite schedule (even if it means having 1 or 2 players left) than try to play and keep weaving them in and out. I know it would annoy me to no end, and I'm sure the other players wouldn't be too impressed either. My SW game before Christmas fell apart because I wanted to keep one unreliable player involved, but it was either eject him or put the game on hold.</p><p></p><p>Turns out I should have outright removed him rather than waiting the month and a half for him to be able to play again; I lost interest in my own game! I won't be making the same mistake with my L5R d10 game; if someone can't show, maybe they just shouldn't be playing at all.</p><p></p><p>Not the kindest way to go about it, but...</p></blockquote><p></p>
[QUOTE="Haradim, post: 672025, member: 8468"] 'A' session? Probably not, despite somewhat grouchy threats to that effect ;) Such PCs usually disappear, and gain no XP/treasure. More than one? Well, things get risky after that. I must say I have very little tolerance for unreliable players; if you say you are going to play, myself and the other players do expect you to be around. We don't have a lot of players (usually 3 at best), so if someone goes missing, that's a third of the party's resources gone. That can make it hard to properly plan an adventure, and makes it particularly bad if someone drops out in the middle of a multi-session adventure. Overall, I'd rather eject someone who cannot have a definite schedule (even if it means having 1 or 2 players left) than try to play and keep weaving them in and out. I know it would annoy me to no end, and I'm sure the other players wouldn't be too impressed either. My SW game before Christmas fell apart because I wanted to keep one unreliable player involved, but it was either eject him or put the game on hold. Turns out I should have outright removed him rather than waiting the month and a half for him to be able to play again; I lost interest in my own game! I won't be making the same mistake with my L5R d10 game; if someone can't show, maybe they just shouldn't be playing at all. Not the kindest way to go about it, but... [/QUOTE]
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Do you kill PCs of players who do not attend a session?
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