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General Tabletop Discussion
*Pathfinder & Starfinder
Do you kill PCs?
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<blockquote data-quote="Emongnome" data-source="post: 457607" data-attributes="member: 7061"><p>In a Dungeon Magazine Issue some time back (I think), there was a suggestion to use what's called "Heroic" points to hand to the players. How they're distributed is up to the DM, but it could involve good role-playing, resolving a difficult situation, completion of an adventure, ect. If a character is faced with an attack or other that would kill them, they can elect to cash in a point to perform a "Heroic" act that saves them: Avoiding a deadly dragon breath weapon, catching themselves before falling to their death, ect. Also, maybe use them to grant an automatic critical hit against a difficult foe. Use discretion with these, they are meant to allow the players to feel heroic, even keep them alive, not be a crutch for getting out of every difficult situation. I haven't implemented them yet (still working out details on how and when they can be used) mostly because my party is very inexperienced and I use "kid gloves" on them. For now, simply rolling dice and killing things is excitement enough, but I've had them in a couple of situations where they have been concerned about losing a battle. I'll challenge them more as they get better, but as for killing them, I told them that I won't let a few unlucky dice rolls kill them off, but I won't go out of my way to save them, so death will be a possibility. I think that character death (even permanent) isn't a bad thing, but, as a DM, you have to know your players enough to make the game as fun for them as possible. If they know that their decisions affect the life of their character and accept that, even want that, that's the best way to go. I guess there's no set rule on this, it's about everyone having fun playing the game they love.</p></blockquote><p></p>
[QUOTE="Emongnome, post: 457607, member: 7061"] In a Dungeon Magazine Issue some time back (I think), there was a suggestion to use what's called "Heroic" points to hand to the players. How they're distributed is up to the DM, but it could involve good role-playing, resolving a difficult situation, completion of an adventure, ect. If a character is faced with an attack or other that would kill them, they can elect to cash in a point to perform a "Heroic" act that saves them: Avoiding a deadly dragon breath weapon, catching themselves before falling to their death, ect. Also, maybe use them to grant an automatic critical hit against a difficult foe. Use discretion with these, they are meant to allow the players to feel heroic, even keep them alive, not be a crutch for getting out of every difficult situation. I haven't implemented them yet (still working out details on how and when they can be used) mostly because my party is very inexperienced and I use "kid gloves" on them. For now, simply rolling dice and killing things is excitement enough, but I've had them in a couple of situations where they have been concerned about losing a battle. I'll challenge them more as they get better, but as for killing them, I told them that I won't let a few unlucky dice rolls kill them off, but I won't go out of my way to save them, so death will be a possibility. I think that character death (even permanent) isn't a bad thing, but, as a DM, you have to know your players enough to make the game as fun for them as possible. If they know that their decisions affect the life of their character and accept that, even want that, that's the best way to go. I guess there's no set rule on this, it's about everyone having fun playing the game they love. [/QUOTE]
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