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Do you kill PCs?
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<blockquote data-quote="tburdett" data-source="post: 458022" data-attributes="member: 4714"><p>I'm DM'ing a game, not writing a book. PC's die and, if they can afford it, are brought back to life. That's the way that the game works.</p><p></p><p>We have, on average, one death every other week. We've had two near TPK, and one TPK. The near TPK's were both caused by insufficient planning before a major battle. The TPK was caused by a Symbol of Discord. The rogue is much less impulsive now.</p><p></p><p>Fortunately, they were in the middle of a large city when this happened and their henchmen were able to get them to a Cleric who was willing to Raise their Cleric.</p><p></p><p>Notice, I said Raise, not True Res. The player agreed that, under the circumstances, is what the henchmen would do. The PC's didn't have any wealth (gems or coins) with them when they died and the lowly henchmen didn't feel that they had the authority to sell magic items.</p><p></p><p>If a PC can't afford it, then the rest of the party has to decide whether or not to foot the bill. That bill can be cash money up front, a quest, or whatever. The going rate for a True Res in my campaign is currently around 12000gp. That includes the gem.</p><p></p><p>Not all players want to have their character raised from the dead. It is standard practice in our game for the PC's to ask each other if they wish to be returned to life if they fall in battle. </p><p></p><p>Currently, we have 2 players out of 6 who routinely don't want their characters returned to life. These 2 are new players who enjoy playing a wide variety of characters and don't mind it when they die. One of them seems extremely happy with his current character and may change his mind about being brought back in the near future.</p><p></p><p>Another downside to dying is the fact that enemies like to pick over your corpse if all of your companions are busy or distracted during combat. Nothing scares a high level PC more than losing a choice magic item. Well, I take that back. Nothing scares a high level PC more than Mordenkainens Disjunction. Losing a few items is almost as bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>After two years of weekly gaming sessions my players are just now hitting the 18th - 20th level range. All of them have developed a healthy fear of death. It hides behind every door, every bush, in every tree and shadow. Death knows where they live and where they sleep. Death has become their constant companion.</p><p></p><p>In closing I'd like to say that the availability of life restoring magic has not, in any way, lessened our enjoyment of the game.</p></blockquote><p></p>
[QUOTE="tburdett, post: 458022, member: 4714"] I'm DM'ing a game, not writing a book. PC's die and, if they can afford it, are brought back to life. That's the way that the game works. We have, on average, one death every other week. We've had two near TPK, and one TPK. The near TPK's were both caused by insufficient planning before a major battle. The TPK was caused by a Symbol of Discord. The rogue is much less impulsive now. Fortunately, they were in the middle of a large city when this happened and their henchmen were able to get them to a Cleric who was willing to Raise their Cleric. Notice, I said Raise, not True Res. The player agreed that, under the circumstances, is what the henchmen would do. The PC's didn't have any wealth (gems or coins) with them when they died and the lowly henchmen didn't feel that they had the authority to sell magic items. If a PC can't afford it, then the rest of the party has to decide whether or not to foot the bill. That bill can be cash money up front, a quest, or whatever. The going rate for a True Res in my campaign is currently around 12000gp. That includes the gem. Not all players want to have their character raised from the dead. It is standard practice in our game for the PC's to ask each other if they wish to be returned to life if they fall in battle. Currently, we have 2 players out of 6 who routinely don't want their characters returned to life. These 2 are new players who enjoy playing a wide variety of characters and don't mind it when they die. One of them seems extremely happy with his current character and may change his mind about being brought back in the near future. Another downside to dying is the fact that enemies like to pick over your corpse if all of your companions are busy or distracted during combat. Nothing scares a high level PC more than losing a choice magic item. Well, I take that back. Nothing scares a high level PC more than Mordenkainens Disjunction. Losing a few items is almost as bad. ;) After two years of weekly gaming sessions my players are just now hitting the 18th - 20th level range. All of them have developed a healthy fear of death. It hides behind every door, every bush, in every tree and shadow. Death knows where they live and where they sleep. Death has become their constant companion. In closing I'd like to say that the availability of life restoring magic has not, in any way, lessened our enjoyment of the game. [/QUOTE]
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