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Do you kill PCs?
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<blockquote data-quote="Celtavian" data-source="post: 458063" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I don't play what could be termed "realistic fantasy". I am supposing that you mean low-magic fantasy.</p><p></p><p>I generally try not to kill PC's. If they die though, they die. I don't mind people using ressurection spells, especially if they are a cleric character. </p><p></p><p>I view ressurection spells as cleric calling back the dead through the use of divine power. The cleric entreats their Deity with a request to revive a dead person, and the deity calls the spirit back and recreates the body of character (if using True Ressurection) if the character is willing. The person who is being ressurected knows which deity is calling him back.</p><p></p><p>I view the relationship between the deity and character as symbiotic. The deity gains power through worship, and in return the deity must provide certain benefits for that worship such as the bestowing of divine power in the form of spells for clerics. Thus, it does not seem unreal to me that a deity would be able to bring back the dead on behalf of their followers.</p><p></p><p>On the other hand, I do require clerics to have good reason for calling back the dead. As a DM, I arbitrate ressurection spells according to the deity's philosophy. Most deities do not bring back the dead unless the characters are on some great world-threatening quest, a deity that loves wealth or adventuring, or their is some other reason. (Example might be a deity of family bringing back a dead father so they can continue to care for their family.)</p><p></p><p>The real key here is simply asking yourself a series of questions. Why should this person be brought back from the dead? Would the deity in question consider this a worthy reason to bring this person back from the dead?</p><p></p><p></p><p>Even more important from a metagame standpoint, how do characters dying either make or break your story? How does bringing them back from the dead make or break your story?</p><p></p><p>Judging from your post, I would say you definitely have decided that in your particular world ressurection type spells seem unreal and don't have much of a place. So you prefer to make sure the characters don't die in your world.</p><p></p><p>On the other hand, if you are simply stating that ressurection is cheesy, I believe that is false presumption. In some peoples worlds death might not be as permanent as in others. It is not cheesy, it is just a different world dynamic where divine power is more easily accessible.</p><p></p><p>From a roleplaying perspective, death can either be a blissful experience if you worship a good god who rewards their followers after death, or a hellish punishment for failure if worshipping an evil god. It is all up to the DM to tailor exactly how death works. </p><p></p><p>A DM should definitely determine how the dynamic of death works in their campaign in advance from both a metagamea and a roleplaying perspective. It helps when explaining to the characters the limitations on ressurection.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 458063, member: 5834"] [b]Re[/b] I don't play what could be termed "realistic fantasy". I am supposing that you mean low-magic fantasy. I generally try not to kill PC's. If they die though, they die. I don't mind people using ressurection spells, especially if they are a cleric character. I view ressurection spells as cleric calling back the dead through the use of divine power. The cleric entreats their Deity with a request to revive a dead person, and the deity calls the spirit back and recreates the body of character (if using True Ressurection) if the character is willing. The person who is being ressurected knows which deity is calling him back. I view the relationship between the deity and character as symbiotic. The deity gains power through worship, and in return the deity must provide certain benefits for that worship such as the bestowing of divine power in the form of spells for clerics. Thus, it does not seem unreal to me that a deity would be able to bring back the dead on behalf of their followers. On the other hand, I do require clerics to have good reason for calling back the dead. As a DM, I arbitrate ressurection spells according to the deity's philosophy. Most deities do not bring back the dead unless the characters are on some great world-threatening quest, a deity that loves wealth or adventuring, or their is some other reason. (Example might be a deity of family bringing back a dead father so they can continue to care for their family.) The real key here is simply asking yourself a series of questions. Why should this person be brought back from the dead? Would the deity in question consider this a worthy reason to bring this person back from the dead? Even more important from a metagame standpoint, how do characters dying either make or break your story? How does bringing them back from the dead make or break your story? Judging from your post, I would say you definitely have decided that in your particular world ressurection type spells seem unreal and don't have much of a place. So you prefer to make sure the characters don't die in your world. On the other hand, if you are simply stating that ressurection is cheesy, I believe that is false presumption. In some peoples worlds death might not be as permanent as in others. It is not cheesy, it is just a different world dynamic where divine power is more easily accessible. From a roleplaying perspective, death can either be a blissful experience if you worship a good god who rewards their followers after death, or a hellish punishment for failure if worshipping an evil god. It is all up to the DM to tailor exactly how death works. A DM should definitely determine how the dynamic of death works in their campaign in advance from both a metagamea and a roleplaying perspective. It helps when explaining to the characters the limitations on ressurection. [/QUOTE]
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