Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you kill PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bassar" data-source="post: 459591" data-attributes="member: 4948"><p><strong>without death is there life?</strong></p><p></p><p>I'm of the opinion that the core rules need a major injection of realism and the raise dead spells are a good a place to start as any. </p><p></p><p>These spells merely give the PCs a "Get-Out-Of-Hades-Free" card that, in the standard setting, they can routinely play given enough gold. </p><p></p><p>The way I see it, a PC whose character can simply get raised from the dead will be less cautious and far more aggressive during encounters. Combat becomes a "last-man-standing" proposition where PCs are constantly going toe-to-toe with the monsters/villians until someone gets to -10 HP. </p><p></p><p>Why be careful or creative if you can just use a spell to cover your mistakes?</p><p></p><p>I've found that the lack of the true death creates an almost comic-book environment in which roleplaying and gamesmanship becomes less important that stats, magical items and Feat Stacking. </p><p></p><p>Additionally, this lack of reality often translates into a lack of drama. </p><p></p><p>When death is real, the characters will be real. You made a mistake and charged that Orc who turned out to have 5 levels in Exotic Weapons Master and killed you with a chair? Too bad --- go watch TV, roll up a new character and get back in the flow next week. </p><p></p><p>It's all about taking responsibility for your actions.</p><p></p><p>In the last group I played with I finally had to beg the DM to stop with the re-rolls and kill someone already. My fighter ended up dying that session but it is a night that the group would remember for a long time. </p><p></p><p>Why? Because someone paid the Hero's Price during that adventure. </p><p></p><p>And isn't that what it's all about in the end? Putting your character in situation where they reap the rewards or suffer the consequences of their decisions?</p><p></p><p>Of course, it all depends on what kind of game you want to run. If comic-book is your thing then go ahead and raise the dead. </p><p></p><p>just my thoughts,</p><p></p><p>bassar</p><p></p><p>p.s. - does anyone know of a collection of "realism" house rules?</p></blockquote><p></p>
[QUOTE="Bassar, post: 459591, member: 4948"] [b]without death is there life?[/b] I'm of the opinion that the core rules need a major injection of realism and the raise dead spells are a good a place to start as any. These spells merely give the PCs a "Get-Out-Of-Hades-Free" card that, in the standard setting, they can routinely play given enough gold. The way I see it, a PC whose character can simply get raised from the dead will be less cautious and far more aggressive during encounters. Combat becomes a "last-man-standing" proposition where PCs are constantly going toe-to-toe with the monsters/villians until someone gets to -10 HP. Why be careful or creative if you can just use a spell to cover your mistakes? I've found that the lack of the true death creates an almost comic-book environment in which roleplaying and gamesmanship becomes less important that stats, magical items and Feat Stacking. Additionally, this lack of reality often translates into a lack of drama. When death is real, the characters will be real. You made a mistake and charged that Orc who turned out to have 5 levels in Exotic Weapons Master and killed you with a chair? Too bad --- go watch TV, roll up a new character and get back in the flow next week. It's all about taking responsibility for your actions. In the last group I played with I finally had to beg the DM to stop with the re-rolls and kill someone already. My fighter ended up dying that session but it is a night that the group would remember for a long time. Why? Because someone paid the Hero's Price during that adventure. And isn't that what it's all about in the end? Putting your character in situation where they reap the rewards or suffer the consequences of their decisions? Of course, it all depends on what kind of game you want to run. If comic-book is your thing then go ahead and raise the dead. just my thoughts, bassar p.s. - does anyone know of a collection of "realism" house rules? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you kill PCs?
Top