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Do you kill PCs?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 461449" data-attributes="member: 3146"><p>I ran a campaign for about a year and a half which featured a number of deaths including all of the original PCs. Raise dead type magic was theoretically available but was only used once in the campaign. . . and that was for an NPC. (I'd intended for the scroll to be a backup in case a party member died but the party used it on an NPC who just died).</p><p></p><p>A number of effects:</p><p>1. The death of long-running characters created new story arcs. One of the characters was a foreigner (he was the last one to die)and the last month and a half of gaming ended up being the story of how his body (along with his magic sword and share of the loot from the last adventure) got returned to his family.</p><p></p><p>2. The original characters were created when the players were new to 3e. The death of the characters gave the players a chance to correct mistakes they made (note to all future players--a fighter/wizard multiclass with an 8 constitution is not an example of optimal character construction).</p><p></p><p>Then again, my campaign was not really very character driven (although I tried, believe me, I tried). The campaign had a fairly high character turnover rate as well. (People joining for a month or two at a time). Permanent character death might well be more disruptive in a more character driven game.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 461449, member: 3146"] I ran a campaign for about a year and a half which featured a number of deaths including all of the original PCs. Raise dead type magic was theoretically available but was only used once in the campaign. . . and that was for an NPC. (I'd intended for the scroll to be a backup in case a party member died but the party used it on an NPC who just died). A number of effects: 1. The death of long-running characters created new story arcs. One of the characters was a foreigner (he was the last one to die)and the last month and a half of gaming ended up being the story of how his body (along with his magic sword and share of the loot from the last adventure) got returned to his family. 2. The original characters were created when the players were new to 3e. The death of the characters gave the players a chance to correct mistakes they made (note to all future players--a fighter/wizard multiclass with an 8 constitution is not an example of optimal character construction). Then again, my campaign was not really very character driven (although I tried, believe me, I tried). The campaign had a fairly high character turnover rate as well. (People joining for a month or two at a time). Permanent character death might well be more disruptive in a more character driven game. [/QUOTE]
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