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Do you kill PCs?
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<blockquote data-quote="Doc_Subtlety" data-source="post: 476647" data-attributes="member: 2615"><p>I feel that everything I allow into my game should support the genre I'm aiming for.</p><p></p><p>In a gritty game, I make raising the dead a big deal. Sometimes it's simply impossible. That's fun. It makes people take combat and daredevil stunts seriously. (Think about how lame Conan would be if he didn't risk his life to do the things he does.)</p><p></p><p>In my present game, I am basically running Amber: the average PC level is 31, and PCs are almost impossible to kill. True Resurrection has been known to come in potion form. This is cool because people have to solve their problems through roleplay and complicated schemes - nobody can get rid of a competitor with simple violence. This is also cool because the PCs can work directly against each other without the hard feelings piling up. </p><p></p><p>*shrugs*</p><p></p><p>Either way, I'm against fudging dice to help the players out, most of the time. I feel it's my job to keep the story moving, not protect the PCs from themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Doc_Subtlety, post: 476647, member: 2615"] I feel that everything I allow into my game should support the genre I'm aiming for. In a gritty game, I make raising the dead a big deal. Sometimes it's simply impossible. That's fun. It makes people take combat and daredevil stunts seriously. (Think about how lame Conan would be if he didn't risk his life to do the things he does.) In my present game, I am basically running Amber: the average PC level is 31, and PCs are almost impossible to kill. True Resurrection has been known to come in potion form. This is cool because people have to solve their problems through roleplay and complicated schemes - nobody can get rid of a competitor with simple violence. This is also cool because the PCs can work directly against each other without the hard feelings piling up. *shrugs* Either way, I'm against fudging dice to help the players out, most of the time. I feel it's my job to keep the story moving, not protect the PCs from themselves. :) [/QUOTE]
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Do you kill PCs?
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