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General Tabletop Discussion
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Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
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<blockquote data-quote="Prakriti" data-source="post: 6904144" data-attributes="member: 6855149"><p>To give an example from a somewhat recent game, the party was fighting two mages who had cast <em>greater invisibility</em> on themselves. The fight took place in a cellar, and the mages didn't need to Hide every turn, allowing them to cast <em>fireball</em> and <em>cone of cold</em> instead. They were effectively hidden until they cast a spell, at which point the characters would see and hear the point of origin and surmise the mages' general location. Also, when the mages moved, they rolled Stealth checks, with a failure indicating that the player sensed their movement and knew their general whereabouts. This meant that melee players were blundering around the room, swinging at empty squares, desperately trying to hit something.</p><p></p><p>None of this is by the rules, of course, but it was a lot of fun. Unfortunately, if you use the RAW for invisibility and Hiding, then <em>invisibility</em> just becomes a slightly better version of <em>blur</em> (attackers have disadvantage against you), which takes all the fun out.</p><p></p><p>Of course, this is only really possible on a virtual tabletop, because you can hide enemy tokens from the players' view. Trying to do it theater-of-the-mind would be almost impossible, because it requires the very precise tracking of every character involved in the encounter.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 6904144, member: 6855149"] To give an example from a somewhat recent game, the party was fighting two mages who had cast [I]greater invisibility[/I] on themselves. The fight took place in a cellar, and the mages didn't need to Hide every turn, allowing them to cast [I]fireball[/I] and [I]cone of cold[/I] instead. They were effectively hidden until they cast a spell, at which point the characters would see and hear the point of origin and surmise the mages' general location. Also, when the mages moved, they rolled Stealth checks, with a failure indicating that the player sensed their movement and knew their general whereabouts. This meant that melee players were blundering around the room, swinging at empty squares, desperately trying to hit something. None of this is by the rules, of course, but it was a lot of fun. Unfortunately, if you use the RAW for invisibility and Hiding, then [I]invisibility[/I] just becomes a slightly better version of [I]blur[/I] (attackers have disadvantage against you), which takes all the fun out. Of course, this is only really possible on a virtual tabletop, because you can hide enemy tokens from the players' view. Trying to do it theater-of-the-mind would be almost impossible, because it requires the very precise tracking of every character involved in the encounter. [/QUOTE]
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Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
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