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Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
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<blockquote data-quote="Imaculata" data-source="post: 6904784" data-attributes="member: 6801286"><p>I've heard this before, and I could not disagree with it more. The story is not just a side effect. It sure isn't in my games.</p><p></p><p>Just because the players guide the story (which differs per group), does not mean that the DM is not telling a story of his own. When I write a quest, the backstory of an npc, or the history of my fictional world, I am telling a story.</p><p></p><p>When I narrate what happens as a result of an action, I am also telling a story. Storytelling does not equal a linear predefined plot. There are many kinds of storytelling, and being a DM is one of them.</p><p></p><p>The idea that a story just kinda happens as a side effect is bizarre to me. But hey, far be it for me to tell you how you should run your game. But many DM's put a lot more planning into their plot. It doesn't just happen as a side effect. Almost all of my sessions end in exciting cliff hangers... and that's not mere happenstance. I'm telling a story, by weaving together both the actions of the players, the things I wrote myself, and what ever happens to pop into my mind as I'm telling it.</p><p></p><p></p><p></p><p>The DMG is very clear about it that the freedom of the DM is what the rules are all about. They serve the story, not the other way around.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6904784, member: 6801286"] I've heard this before, and I could not disagree with it more. The story is not just a side effect. It sure isn't in my games. Just because the players guide the story (which differs per group), does not mean that the DM is not telling a story of his own. When I write a quest, the backstory of an npc, or the history of my fictional world, I am telling a story. When I narrate what happens as a result of an action, I am also telling a story. Storytelling does not equal a linear predefined plot. There are many kinds of storytelling, and being a DM is one of them. The idea that a story just kinda happens as a side effect is bizarre to me. But hey, far be it for me to tell you how you should run your game. But many DM's put a lot more planning into their plot. It doesn't just happen as a side effect. Almost all of my sessions end in exciting cliff hangers... and that's not mere happenstance. I'm telling a story, by weaving together both the actions of the players, the things I wrote myself, and what ever happens to pop into my mind as I'm telling it. The DMG is very clear about it that the freedom of the DM is what the rules are all about. They serve the story, not the other way around. [/QUOTE]
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Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
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