Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Do you know how many powers there are currently out there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 4972453" data-attributes="member: 11300"><p>I'd like to think not! If you look at the number of abilities/spells/actions available over the lifetime of 3.x, I'm not too sure it would even approach this number. As such, I wonder how redundant many of the powers are? In terms of scope for further development I think there is quite a bit but has the current ground been trampled upon too much instead of forging into new areas and mechanics (something that would seem to be definitely arriving in PHB3)? In addition, I know the DM does not need to have read all the powers that his or her players can throw into the mix, but at the same time in terms of description and tactics, does this allow the DM to bring his or her "best game" to the table? I suppose this is more related to RPGA DMs dealing with many various groups and characters rather than regular campaign DMs.</p><p></p><p>This would be good if they were all meaningful options but in practice, I have found character development to tend towards far fewer meaningful options to the point where one's build pre-determines more choices than not. </p><p></p><p>As I said, I think it is more a case of meaningful options (my tactical build warlord is mainly going to focus on intelligence/tactical related options rather than charisma/bravura based ones) rather than total number. Having eight meaningful options would be pretty cool. I think this could be achieved with generic powers (available to all classes) and at the same time, the ever-increasing number of psuedo-similar powers could be curtailed. Just a thought.</p><p></p><p>Only partially on a DM campaign/tactical level (although as I mentioned in the original post the beauty of the power system is that individual players were adjudicating their powers rather than the DM), but more so on a design philosophy level. The elegance thread by MerricB got me thinking about such things. Are there a lot of powers that don't really need to be there... power filler as it were?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4972453, member: 11300"] I'd like to think not! If you look at the number of abilities/spells/actions available over the lifetime of 3.x, I'm not too sure it would even approach this number. As such, I wonder how redundant many of the powers are? In terms of scope for further development I think there is quite a bit but has the current ground been trampled upon too much instead of forging into new areas and mechanics (something that would seem to be definitely arriving in PHB3)? In addition, I know the DM does not need to have read all the powers that his or her players can throw into the mix, but at the same time in terms of description and tactics, does this allow the DM to bring his or her "best game" to the table? I suppose this is more related to RPGA DMs dealing with many various groups and characters rather than regular campaign DMs. This would be good if they were all meaningful options but in practice, I have found character development to tend towards far fewer meaningful options to the point where one's build pre-determines more choices than not. As I said, I think it is more a case of meaningful options (my tactical build warlord is mainly going to focus on intelligence/tactical related options rather than charisma/bravura based ones) rather than total number. Having eight meaningful options would be pretty cool. I think this could be achieved with generic powers (available to all classes) and at the same time, the ever-increasing number of psuedo-similar powers could be curtailed. Just a thought. Only partially on a DM campaign/tactical level (although as I mentioned in the original post the beauty of the power system is that individual players were adjudicating their powers rather than the DM), but more so on a design philosophy level. The elegance thread by MerricB got me thinking about such things. Are there a lot of powers that don't really need to be there... power filler as it were? Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you know how many powers there are currently out there?
Top