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Do you know how many powers there are currently out there?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4975999" data-attributes="member: 11300"><p>Hi Voadam,</p><p></p><p>What I mean is that the player describes what their character is doing (or at least the power being used), rolls the dice and adjudicates the consequences (this creature is slid to here, this one takes <em>x</em> damage and that one is marked). The DM just has to worry about what is happening on his or her side of the fence - the players can literally adjudicate their own actions. Because the scope of gamespace is constricted to position, condition, hit points and keywords there is minimal need for interpretation or adjudication. What happens is really that simple to work out. About the only thing we have had rules lawyering over in our game is using stealth and what its effects are. Everything else has barely needed any consultation with the rule books. While personally, I enjoy a little more colour and width in the gamespace, it does slow things down because a lot of actions have to go through the DMs lens first.</p><p></p><p>As for there being too many powers, I was just surprised that there were so many and was interested whether this was a good or bad thing - are there too many? Terradave makes an interesting point in that iconic effects are somewhat lost in the maelstrom of powers. Equally, keterys makes a good point that its fun when something different happens, such as the use of a new power - I suppose as long as it's not just a different permutation of damage, position and condition. As well, this means that there is more chance for a particular build to be unique. There's been a lot of well made points but most surprisingly a couple that indicate that there are too few powers; meaningful options per level are still too low. Anyway, thanks for the discussion everyone.</p><p></p><p>Mark,</p><p>In our group, I have a DDI subscription as well as one other while there is a scattering of books (that roughly covers everything released thus far). And so yes, anything that's in the DDI is fair game for our group.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4975999, member: 11300"] Hi Voadam, What I mean is that the player describes what their character is doing (or at least the power being used), rolls the dice and adjudicates the consequences (this creature is slid to here, this one takes [I]x[/I] damage and that one is marked). The DM just has to worry about what is happening on his or her side of the fence - the players can literally adjudicate their own actions. Because the scope of gamespace is constricted to position, condition, hit points and keywords there is minimal need for interpretation or adjudication. What happens is really that simple to work out. About the only thing we have had rules lawyering over in our game is using stealth and what its effects are. Everything else has barely needed any consultation with the rule books. While personally, I enjoy a little more colour and width in the gamespace, it does slow things down because a lot of actions have to go through the DMs lens first. As for there being too many powers, I was just surprised that there were so many and was interested whether this was a good or bad thing - are there too many? Terradave makes an interesting point in that iconic effects are somewhat lost in the maelstrom of powers. Equally, keterys makes a good point that its fun when something different happens, such as the use of a new power - I suppose as long as it's not just a different permutation of damage, position and condition. As well, this means that there is more chance for a particular build to be unique. There's been a lot of well made points but most surprisingly a couple that indicate that there are too few powers; meaningful options per level are still too low. Anyway, thanks for the discussion everyone. Mark, In our group, I have a DDI subscription as well as one other while there is a scattering of books (that roughly covers everything released thus far). And so yes, anything that's in the DDI is fair game for our group. Best Regards Herremann the Wise [/QUOTE]
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