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<blockquote data-quote="Nakana" data-source="post: 9404531" data-attributes="member: 7045499"><p>So I went through a phase of checking out free micro-rpgs and came across a lot of really cool ideas.</p><p></p><p>One in particular though stands out and for whatever reason I apparently didn't save it (thought I did, but can't find the file now) and can't find it again online.</p><p></p><p>I'm hoping someone might know it and help me track it down.</p><p></p><p>What I remember:</p><p></p><p>It's a fantasy rpg that's only 1-4 pages. The unique thing about it is that classes are made up of about 6 features/skills/spells. So like:</p><p></p><p>Rogue:</p><ul> <li data-xf-list-type="ul">pick locks</li> <li data-xf-list-type="ul">move silently</li> <li data-xf-list-type="ul">sleight of hand</li> </ul><p></p><p>Fighter:</p><ul> <li data-xf-list-type="ul">medium weapon proficiency</li> <li data-xf-list-type="ul">heavy weapon proficiency</li> <li data-xf-list-type="ul">double attack</li> </ul><p></p><p>Magic-user:</p><ul> <li data-xf-list-type="ul">fireball spell</li> <li data-xf-list-type="ul">ice blast spell</li> <li data-xf-list-type="ul">countermagic</li> </ul><p></p><p>That's not exact or complete but hopefully enough to convey the idea.</p><p></p><p>Starting characters pick like 2 or 3 things, and each new level you can pick a new feature.</p><p></p><p>If any of that rings a bell, I'd really appreciate you sharing. I'm happy to check out any suggestions.</p><p></p><p>Thanks everyone!</p><p></p><p>Edit: the writing/tone of the game seemed slightly tongue-in-cheek (if that helps)</p></blockquote><p></p>
[QUOTE="Nakana, post: 9404531, member: 7045499"] So I went through a phase of checking out free micro-rpgs and came across a lot of really cool ideas. One in particular though stands out and for whatever reason I apparently didn't save it (thought I did, but can't find the file now) and can't find it again online. I'm hoping someone might know it and help me track it down. What I remember: It's a fantasy rpg that's only 1-4 pages. The unique thing about it is that classes are made up of about 6 features/skills/spells. So like: Rogue: [LIST] [*]pick locks [*]move silently [*]sleight of hand [/LIST] Fighter: [LIST] [*]medium weapon proficiency [*]heavy weapon proficiency [*]double attack [/LIST] Magic-user: [LIST] [*]fireball spell [*]ice blast spell [*]countermagic [/LIST] That's not exact or complete but hopefully enough to convey the idea. Starting characters pick like 2 or 3 things, and each new level you can pick a new feature. If any of that rings a bell, I'd really appreciate you sharing. I'm happy to check out any suggestions. Thanks everyone! Edit: the writing/tone of the game seemed slightly tongue-in-cheek (if that helps) [/QUOTE]
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